Genshin Artifact Appraiser
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GAA is still in early closed alpha! Please do not share the link with others. There are probably a lot of bugs, so message Kokomi when you find them.

Artifact Sets

This page lists all supported artifact sets and give a short description and example for implementing the set effects. All implementation examples provided assume 100% uptime. Please adjust the uptime in your formula appropriately. The sets are sorted alphabetically by the GAA name.

All
5⭐
4⭐
3⭐

Adventurer

🔗
GAA Nameadventurer
Maximum Rarity⭐⭐⭐

2-piece Set Effect   Max HP increased by 1000.

4-piece Set Effect   Opening a chest regenerates 30% Max HP over 5s.

Example Implementation
$hp_flat += 1000 * adventurer.piece_2
hp_pct += 30 * adventurer.piece_4

Archaic Petra

🔗
GAA Namearchaic_petra
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Gain a 15% Geo DMG Bonus.

4-piece Set Effect   Upon obtaining an Elemental Shard created through a Crystallize Reaction, all party members gain a 35% DMG Bonus for that particular element for 10s. Only one form of Elemental DMG Bonus can be gained in this manner at any one time.

Example Implementation
$geo += 15 * archaic_petra.piece_2
hydro += 35 * archaic_petra.piece_4

Berserker

🔗
GAA Nameberserker
Maximum Rarity⭐⭐⭐⭐

2-piece Set Effect   CRIT Rate +12%

4-piece Set Effect   When HP is below 70%, CRIT Rate increases by an additional 24%.

Example Implementation
$crit_rate += 12 * berserker.piece_2
crit_rate += 24 * berserker.piece_4

Blizzard Strayer

🔗
GAA Nameblizzard_strayer
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Cryo DMG Bonus +15%

4-piece Set Effect   When a character attacks an opponent affected by Cryo, their CRIT Rate is increased by 20%. If the opponent is Frozen, CRIT Rate is increased by an additional 20%.

Example Implementation
$cryo += 15 * blizzard_strayer.piece_2
crit_rate += (20+20) * blizzard_strayer.piece_4

Bloodstained Chivalry

🔗
GAA Namebloodstained_chivalry
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Physical DMG +25%

4-piece Set Effect   After defeating an opponent, increases Charged Attack DMG by 50%, and reduces its Stamina cost to 0 for 10s.

Example Implementation
$physical += 25 * bloodstained_chivalry.piece_2
charge += 50 * bloodstained_chivalry.piece_4

Brave Heart

🔗
GAA Namebrave_heart
Maximum Rarity⭐⭐⭐⭐

2-piece Set Effect   ATK +18%.

4-piece Set Effect   Increases DMG by 30% against opponents with more than 50% HP.

Example Implementation
$atk_pct += 18 * brave_heart.piece_2
all += 30 * brave_heart.piece_4

Crimson Witch of Flames

🔗
GAA Namecrimson_witch_of_flames
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Pyro DMG Bonus +15%

4-piece Set Effect   Increases Overloaded, Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.

Example Implementation
$pyro += 15*crimson_witch_of_flames.piece_2

Overload_Damage = overload(em, 40*crimson_witch_of_flames.piece_4) * resist(10)
Vaporize_Damage = talent.Hit * atk * (bonus%+pyro%) * (1+crit_rate% * crit_dmg%) * defense(100) * resist(10) * 
                  vaporize_with_pyro(em, 15*crimson_witch_of_flames.piece_4)

Deepwood Memories

🔗
GAA Namedeepwood_memories
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Dendro DMG Bonus +15%.

4-piece Set Effect   After Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s. This effect can be triggered even if the equipping character is not on the field.

Example Implementation
$dendro += 15*deepwood_memories.piece_2

resist(10-30*deepwood_memories.piece_4)  # multiply this to damage

Defender's Will

🔗
GAA Namedefenders_will
Maximum Rarity⭐⭐⭐⭐

2-piece Set Effect   DEF +30%

4-piece Set Effect   For each different element present in your own party, the wearer's Elemental RES to that corresponding element is increased by 30%.

Example Implementation   We are working on an example to provide.

Desert Pavilion Chronicle

🔗
GAA Namedesert_pavilion_chronicle
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Anemo DMG Bonus +15%

4-piece Set Effect   When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s.

Example Implementation   We are working on an example to provide.

Echoes of an Offering

🔗
GAA Nameechoes_of_an_offering
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   ATK +18%.

4-piece Set Effect   When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.

Example Implementation
$atk_pct += 18*echoes_of_an_offering.piece_2
# There are 5 states in the Markov chain, 
# and the probability of the base state in the stead state is computed by 1 / (1+0.64*(1+0.44*(1+0.24*(1+0.04)))) = ~0.502.
# That means 50.2% of the time, the passive triggered in the last transition.
Damage = (talent.Hit% + 35%*echoes_of_an_offering.piece_4) * atk * (bonus%+pyro%+normal%) * ...

Emblem of Severed Fate

🔗
GAA Nameemblem_of_severed_fate
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Energy Recharge +20%

4-piece Set Effect   Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.

Example Implementation
$er += 20*emblem_of_severed_fate.piece_2
burst += min(er*25%, 75)*emblem_of_severed_fate.piece_4  # not a typo! 25 needs % and 75 does not

Finale of the Deep Galleries

🔗
GAA Namefinale_of_the_deep_galleries
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Cryo DMG Bonus +15%

4-piece Set Effect   When the equipping character has 0 Elemental Energy, Normal Attack DMG is increased by 60% and Elemental Burst DMG is increased by 60%. After the equipping character deals Normal Attack DMG, the aforementioned Elemental Burst effect will stop applying for 6s. After the equipping character deals Elemental Burst DMG, the aforementioned Normal Attack effect will stop applying for 6s. This effect can trigger even if the equipping character is off the field.

Example Implementation   We are working on an example to provide.

Flower of Paradise Lost

🔗
GAA Nameflower_of_paradise_lost
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Increases Elemental Mastery by 80.

4-piece Set Effect   The equipping character's Bloom, Hyperbloom, and Burgeon reaction DMG are increased by 40%. Additionally, after the equipping character triggers Bloom, Hyperbloom, or Burgeon, they will gain another 25% bonus to the effect mentioned prior. Each stack of this lasts 10s. Max 4 stacks simultaneously. This effect can only be triggered once per second. The character who equips this can still trigger its effects when not on the field.

Example Implementation
$em += 80*flower_of_paradise_lost.piece_2
Hyperbloom = hyperbloom(em, (40+25*4)*flower_of_paradise_lost.piece_4) * resist(10)

Fragment of Harmonic Whimsy

🔗
GAA Namefragment_of_harmonic_whimsy
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   ATK +18%.

4-piece Set Effect   When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks.

Example Implementation
atk_pct += 18*fragment_of_harmonic_whimsy.piece_2
bonus += 18*3*fragment_of_harmonic_whimsy.piece_4

Gambler

🔗
GAA Namegambler
Maximum Rarity⭐⭐⭐⭐

2-piece Set Effect   Increases Elemental Skill DMG by 20%.

4-piece Set Effect   Defeating an opponent has a 100% chance to remove Elemental Skill CD. Can only occur once every 15s.

Example Implementation   We are working on an example to provide.

Gilded Dreams

🔗
GAA Namegilded_dreams
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Increases Elemental Mastery by 80.

4-piece Set Effect   Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.

Example Implementation
$em += 80*gilded_dreams.piece_2
Num_Same_Element = 1  # between 0 to 3 depending on your teammates
atk_pct += 14*gilded_dreams.piece_4 * Num_Same_Element
em += 50*gilded_dreams.piece_4 * (3-Num_Same_Element)

Gladiator's Finale

🔗
GAA Namegladiators_finale
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   ATK +18%.

4-piece Set Effect   If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.

Example Implementation
$atk_pct += 18*gladiators_finale.piece_2
normal += 35*gladiators_finale.piece_4

Golden Troupe

🔗
GAA Namegolden_troupe
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Increases Elemental Skill DMG by 20%.

4-piece Set Effect   Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.

Example Implementation
skill += 20*golden_troupe.piece_2
skill += 50*golden_troupe.piece_4

Heart of Depth

🔗
GAA Nameheart_of_depth
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Hydro DMG Bonus +15%

4-piece Set Effect   After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.

Example Implementation
$hydro += 15*heart_of_depth.piece_2
normal += 30*heart_of_depth.piece_4
charged += 30*heart_of_depth.piece_4

Husk of Opulent Dreams

🔗
GAA Namehusk_of_opulent_dreams
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   DEF +30%

4-piece Set Effect   A character equipped with this Artifact set will obtain the Curiosity effect in the following conditions: When on the field, the character gains 1 stack after hitting an opponent with a Geo attack, triggering a maximum of once every 0.3s. When off the field, the character gains 1 stack every 3s. Curiosity can stack up to 4 times, each providing 6% DEF and a 6% Geo DMG Bonus. When 6 seconds pass without gaining a Curiosity stack, 1 stack is lost.

Example Implementation
$def_pct += husk_of_opulent_dreams.piece_2
def_pct += 4*6*husk_of_opulent_dreams.piece_4
geo += 4*6*husk_of_opulent_dreams.piece_4

Instructor

🔗
GAA Nameinstructor
Maximum Rarity⭐⭐⭐⭐

2-piece Set Effect   Increases Elemental Mastery by 80.

4-piece Set Effect   Upon triggering an Elemental Reaction, increases all party members' Elemental Mastery by 120 for 8s.

Example Implementation   We are working on an example to provide.

Lavawalker

🔗
GAA Namelavawalker
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Pyro RES increased by 40%.

4-piece Set Effect   Increases DMG against opponents affected by Pyro by 35%.

Example Implementation
bonus += 35*lavawalker.piece_4

Long Night's Oath

🔗
GAA Namelong_nights_oath
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Plunging Attack DMG increased by 25%.

4-piece Set Effect   After the equipping character's Plunging Attack/Charged Attack/Elemental Skill hits an opponent, they will gain 1/2/2 stack(s) of "Radiance Everlasting." Plunging Attacks, Charged Attacks, or Elemental Skills can each trigger this effect once every 1s. Radiance Everlasting: Plunging Attacks deal 15% increased DMG for 6s. Max 5 stacks. Each stack's duration is counted independently.

Example Implementation
plunge += 25*long_nights_oath.piece_2
plunge += 15*5*long_nights_oath.piece_4

Lucky Dog

🔗
GAA Namelucky_dog
Maximum Rarity⭐⭐⭐

2-piece Set Effect   DEF increased by 100.

4-piece Set Effect   Picking up Mora restores 300 HP.

Example Implementation   We are working on an example to provide.

Maiden Beloved

🔗
GAA Namemaiden_beloved
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Character Healing Effectiveness +15%

4-piece Set Effect   Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s.

Example Implementation   We are working on an example to provide.

Marechaussee Hunter

🔗
GAA Namemarechaussee_hunter
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Normal and Charged Attack DMG +15%

4-piece Set Effect   When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.

Example Implementation
normal += 15*marechaussee_hunter.piece_2
charged += 15*marechaussee_hunter.piece_2
crit_rate += 12*3*marechaussee_hunter.piece_4

Martial Artist

🔗
GAA Namemartial_artist
Maximum Rarity⭐⭐⭐⭐

2-piece Set Effect   Normal and Charged Attack DMG +15%

4-piece Set Effect   After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 25% for 8s.

Example Implementation   We are working on an example to provide.

Nighttime Whispers in the Echoing Woods

🔗
GAA Namenighttime_whispers_in_the_echoing_woods
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   ATK +18%.

4-piece Set Effect   After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. While under a shield granted by the Crystallize reaction, the above effect will be increased by 150%, and this additional increase disappears 1s after that shield is lost.

Example Implementation   We are working on an example to provide.

Noblesse Oblige

🔗
GAA Namenoblesse_oblige
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Elemental Burst DMG +20%

4-piece Set Effect   Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.

Example Implementation
burst += 20*noblesse_oblige.piece_2
atk_pct += 20*noblesse_oblige.piece_4

Nymph's Dream

🔗
GAA Namenymphs_dream
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Hydro DMG Bonus +15%

4-piece Set Effect   After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will be triggered, lasting 8s. When under the effect of 1, 2, or 3 or more Mirrored Nymph stacks, ATK will be increased by 7%/16%/25%, and Hydro DMG Bonus will be increased by 4%/9%/15%. Mirrored Nymph stacks created by Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts exist independently.

Example Implementation
$hydro += 15*nymphs_dream.piece_2
atk_pct += 25*nymphs_dream.piece_4
hydro += 15*nymphs_dream.piece_4

Obsidian Codex

🔗
GAA Nameobsidian_codex
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   While the equipping character is in Nightsoul's Blessing and is on the field, their DMG dealt is increased by 15%.

4-piece Set Effect   After the equipping character consumes 1 Nightsoul point while on the field, CRIT Rate increases by 40% for 6s. This effect can trigger once every second.

Example Implementation
bonus += 15*obsidian_codex.piece_2
crit_rate += 40*obsidian_codex.piece_4

Ocean-Hued Clam

🔗
GAA Nameocean_hued_clam
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Healing Bonus +15%.

4-piece Set Effect   When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing). At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses). Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing). There can be no more than one Sea-Dyed Foam active at any given time. This effect can still be triggered even when the character who is using this artifact set is not on the field.

Example Implementation   We are working on an example to provide.

Pale Flame

🔗
GAA Namepale_flame
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Physical DMG is increased by 25%.

4-piece Set Effect   When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, the 2-set effect is increased by 100%.

Example Implementation   We are working on an example to provide.

Prayers for Destiny

🔗
GAA Nameprayers_for_destiny
Maximum Rarity⭐⭐⭐⭐

1-piece Set Effect   Affected by Hydro for 40% less time.

Example Implementation   We are working on an example to provide.

Prayers for Illumination

🔗
GAA Nameprayers_for_illumination
Maximum Rarity⭐⭐⭐⭐

1-piece Set Effect   Affected by Pyro for 40% less time.

Example Implementation   We are working on an example to provide.

Prayers for Wisdom

🔗
GAA Nameprayers_for_wisdom
Maximum Rarity⭐⭐⭐⭐

1-piece Set Effect   Affected by Electro for 40% less time.

Example Implementation   We are working on an example to provide.

Prayers to Springtime

🔗
GAA Nameprayers_to_springtime
Maximum Rarity⭐⭐⭐⭐

1-piece Set Effect   Affected by Cryo for 40% less time.

Example Implementation   We are working on an example to provide.

Resolution of Sojourner

🔗
GAA Nameresolution_of_sojourner
Maximum Rarity⭐⭐⭐⭐

2-piece Set Effect   ATK +18%.

4-piece Set Effect   Increases Charged Attack CRIT Rate by 30%.

Example Implementation   We are working on an example to provide.

Retracing Bolide

🔗
GAA Nameretracing_bolide
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Increases Shield Strength by 35%.

4-piece Set Effect   While protected by a shield, gain an additional 40% Normal and Charged Attack DMG.

Example Implementation
normal += 40*retracing_bolide.piece_4
charged += 40*retracing_bolide.piece_4

Scholar

🔗
GAA Namescholar
Maximum Rarity⭐⭐⭐⭐

2-piece Set Effect   Energy Recharge +20%

4-piece Set Effect   Gaining Elemental Particles or Orbs gives 3 Energy to all party members who have a bow or a catalyst equipped. Can only occur once every 3s.

Example Implementation   We are working on an example to provide.

Scroll of the Hero of Cinder City

🔗
GAA Namescroll_of_the_hero_of_cinder_city
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   When a nearby party member triggers a Nightsoul Burst, the equipping character regenerates 6 Elemental Energy.

4-piece Set Effect   After the equipping character triggers a reaction related to their Elemental Type, all nearby party members gain a 12% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 15s. If the equipping character is in the Nightsoul's Blessing state when triggering this effect, all nearby party members gain an additional 28% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 20s. The equipping character can trigger this effect while off-field, and the DMG bonus from Artifact Sets with the same name do not stack.

Example Implementation
energy += 6 * scroll_of_the_hero_of_cinder_city.piece_2  # adjust based on natlan teammates / rotation
geo += (12+28) * scroll_of_the_hero_of_cinder_city.piece_4

Shimenawa's Reminiscence

🔗
GAA Nameshimenawas_reminiscence
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   ATK +18%.

4-piece Set Effect   When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.

Example Implementation
$atk_pct += 18*shimenawas_reminiscence.piece_2
normal  += 50*shimenawas_reminiscence.piece_4
charged += 50*shimenawas_reminiscence.piece_4
plunge  += 50*shimenawas_reminiscence.piece_4

Song of Days Past

🔗
GAA Namesong_of_days_past
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Healing Bonus +15%.

4-piece Set Effect   When the equipping character heals a party member, the Yearning effect will be created for 6s, which records the total amount of healing provided (including overflow healing). When the duration expires, the Yearning effect will be transformed into the "Waves of Days Past" effect: When your active party member hits an opponent with a Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the DMG dealt will be increased by 8% of the total healing amount recorded by the Yearning effect. The "Waves of Days Past" effect is removed after it has taken effect 5 times or after 10s. A single instance of the Yearning effect can record up to 15,000 healing, and only a single instance can exist at once, but it can record the healing from multiple equipping characters. Equipping characters on standby can still trigger this effect.

Example Implementation   We are working on an example to provide.

Tenacity of the Millelith

🔗
GAA Nametenacity_of_the_millelith
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   HP +20%

4-piece Set Effect   When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.

Example Implementation
$hp_pct += 20*tenacity_of_the_millelith.piece_2
atk_pct += 20*tenacity_of_the_millelith.piece_4

$Shield = Some_Shield_Stuff_Here * (1 + 30% * tenacity_of_the_millelith.piece_4)

The Exile

🔗
GAA Namethe_exile
Maximum Rarity⭐⭐⭐⭐

2-piece Set Effect   Energy Recharge +20%

4-piece Set Effect   Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s. This effect cannot stack.

Example Implementation   We are working on an example to provide.

Thundering Fury

🔗
GAA Namethundering_fury
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Electro DMG Bonus +15%

4-piece Set Effect   Increases DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, and the DMG Bonus conferred by Aggravate is increased by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.

Example Implementation
$electro += 15*thundering_fury.piece_2
Damage = (talent.Hit% * atk + aggravate(em, 20*thundering_fury.piece_4) * (bonus%+electro%) * (1+crit_rate%*crit_dmg%) * defense(100) * resist(10)

Thundersoother

🔗
GAA Namethundersoother
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Electro RES increased by 40%.

4-piece Set Effect   Increases DMG against opponents affected by Electro by 35%.

Example Implementation
bonus += 35*thundersoother.piece_4

Tiny Miracle

🔗
GAA Nametiny_miracle
Maximum Rarity⭐⭐⭐⭐

2-piece Set Effect   All Elemental RES increased by 20%.

4-piece Set Effect   Incoming elemental DMG increases corresponding Elemental RES by 30% for 10s. Can only occur once every 10s.

Example Implementation   We are working on an example to provide.

Traveling Doctor

🔗
GAA Nametraveling_doctor
Maximum Rarity⭐⭐⭐

2-piece Set Effect   Increases incoming healing by 20%.

4-piece Set Effect   Using Elemental Burst restores 20% HP.

Example Implementation   We are working on an example to provide.

Unfinished Reverie

🔗
GAA Nameunfinished_reverie
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   ATK +18%.

4-piece Set Effect   After leaving combat for 3s, DMG dealt increased by 50%. In combat, if no Burning opponents are nearby for more than 6s, this DMG Bonus will decrease by 10% per second until it reaches 0%. When a Burning opponent exists, it will increase by 10% instead until it reaches 50%. This effect still triggers if the equipping character is off-field.

Example Implementation
$atk_pct += 18*unfinished_reverie.piece_2
bonus += 50*unfinished_reverie.piece_4

Vermillion Hereafter

🔗
GAA Namevermillion_hereafter
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   ATK +18%.

4-piece Set Effect   After using an Elemental Burst, this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This further increase can occur this way a maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled.

Example Implementation
$atk_pct += 18*vermillion_hereafter.piece_2
atk_pct += (8+4*10)*vermillion_hereafter.piece_4

Viridescent Venerer

🔗
GAA Nameviridescent_venerer
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Anemo DMG Bonus +15%

4-piece Set Effect   Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s.

Example Implementation
$anemo += 15*viridescent_venerer.piece_2
Swirl_Damage = swirl(em, 60*viridescent_venerer.piece_4) * resist(10)
resist(10-40*viridescent_venerer.piece_4)  # multiply this to damage formula

Vourukasha's Glow

🔗
GAA Namevourukashas_glow
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   HP +20%

4-piece Set Effect   Elemental Skill and Elemental Burst DMG will be increased by 10%. After the equipping character takes DMG, the aforementioned DMG Bonus is increased by 80% for 5s. This effect increase can have 5 stacks. The duration of each stack is counted independently. These effects can be triggered even when the equipping character is not on the field.

Example Implementation   We are working on an example to provide.

Wanderer's Troupe

🔗
GAA Namewanderers_troupe
Maximum Rarity⭐⭐⭐⭐⭐

2-piece Set Effect   Increases Elemental Mastery by 80.

4-piece Set Effect   Increases Charged Attack DMG by 35% if the character uses a Catalyst or a Bow.

Example Implementation
$em += 80*wanderers_troupe.piece_2
charged += 35*wanderers_troupe.piece_4

Setting

English
Korean

Hu Tao
Kokomi