Artifact Sets
This page lists all supported artifact sets and give a short description and example for implementing the set effects. All implementation examples provided assume 100% uptime. Please adjust the uptime in your formula appropriately. The sets are sorted alphabetically by the GAA name.
Adventurer
🔗




GAA Name | adventurer |
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Maximum Rarity | ⭐⭐⭐ |
2-piece Set Effect Max HP increased by 1000.
4-piece Set Effect Opening a chest regenerates 30% Max HP over 5s.
Example Implementation$hp_flat += 1000 * adventurer.piece_2 hp_pct += 30 * adventurer.piece_4
Archaic Petra
🔗




GAA Name | archaic_petra |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Gain a 15% Geo DMG Bonus.
4-piece Set Effect Upon obtaining an Elemental Shard created through a Crystallize Reaction, all party members gain a 35% DMG Bonus for that particular element for 10s. Only one form of Elemental DMG Bonus can be gained in this manner at any one time.
Example Implementation$geo += 15 * archaic_petra.piece_2 hydro += 35 * archaic_petra.piece_4
Berserker
🔗




GAA Name | berserker |
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Maximum Rarity | ⭐⭐⭐⭐ |
2-piece Set Effect CRIT Rate +12%
4-piece Set Effect When HP is below 70%, CRIT Rate increases by an additional 24%.
Example Implementation$crit_rate += 12 * berserker.piece_2 crit_rate += 24 * berserker.piece_4
Blizzard Strayer
🔗




GAA Name | blizzard_strayer |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Cryo DMG Bonus +15%
4-piece Set Effect When a character attacks an opponent affected by Cryo, their CRIT Rate is increased by 20%. If the opponent is Frozen, CRIT Rate is increased by an additional 20%.
Example Implementation$cryo += 15 * blizzard_strayer.piece_2 crit_rate += (20+20) * blizzard_strayer.piece_4
Bloodstained Chivalry
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GAA Name | bloodstained_chivalry |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Physical DMG +25%
4-piece Set Effect After defeating an opponent, increases Charged Attack DMG by 50%, and reduces its Stamina cost to 0 for 10s.
Example Implementation$physical += 25 * bloodstained_chivalry.piece_2 charge += 50 * bloodstained_chivalry.piece_4
Brave Heart
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GAA Name | brave_heart |
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Maximum Rarity | ⭐⭐⭐⭐ |
2-piece Set Effect ATK +18%.
4-piece Set Effect Increases DMG by 30% against opponents with more than 50% HP.
Example Implementation$atk_pct += 18 * brave_heart.piece_2 all += 30 * brave_heart.piece_4
Crimson Witch of Flames
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GAA Name | crimson_witch_of_flames |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Pyro DMG Bonus +15%
4-piece Set Effect Increases Overloaded, Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.
Example Implementation$pyro += 15*crimson_witch_of_flames.piece_2 Overload_Damage = overload(em, 40*crimson_witch_of_flames.piece_4) * resist(10) Vaporize_Damage = talent.Hit * atk * (bonus%+pyro%) * (1+crit_rate% * crit_dmg%) * defense(100) * resist(10) * vaporize_with_pyro(em, 15*crimson_witch_of_flames.piece_4)
Deepwood Memories
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GAA Name | deepwood_memories |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Dendro DMG Bonus +15%.
4-piece Set Effect After Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s. This effect can be triggered even if the equipping character is not on the field.
Example Implementation$dendro += 15*deepwood_memories.piece_2 resist(10-30*deepwood_memories.piece_4) # multiply this to damage
Defender's Will
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GAA Name | defenders_will |
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Maximum Rarity | ⭐⭐⭐⭐ |
2-piece Set Effect DEF +30%
4-piece Set Effect For each different element present in your own party, the wearer's Elemental RES to that corresponding element is increased by 30%.
Example Implementation We are working on an example to provide.
Desert Pavilion Chronicle
🔗




GAA Name | desert_pavilion_chronicle |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Anemo DMG Bonus +15%
4-piece Set Effect When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s.
Example Implementation We are working on an example to provide.
Echoes of an Offering
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GAA Name | echoes_of_an_offering |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect ATK +18%.
4-piece Set Effect When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.
Example Implementation$atk_pct += 18*echoes_of_an_offering.piece_2 # There are 5 states in the Markov chain, # and the probability of the base state in the stead state is computed by 1 / (1+0.64*(1+0.44*(1+0.24*(1+0.04)))) = ~0.502. # That means 50.2% of the time, the passive triggered in the last transition. Damage = (talent.Hit% + 35%*echoes_of_an_offering.piece_4) * atk * (bonus%+pyro%+normal%) * ...
Emblem of Severed Fate
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GAA Name | emblem_of_severed_fate |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Energy Recharge +20%
4-piece Set Effect Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
Example Implementation$er += 20*emblem_of_severed_fate.piece_2 burst += min(er*25%, 75)*emblem_of_severed_fate.piece_4 # not a typo! 25 needs % and 75 does not
Finale of the Deep Galleries
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GAA Name | finale_of_the_deep_galleries |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Cryo DMG Bonus +15%
4-piece Set Effect When the equipping character has 0 Elemental Energy, Normal Attack DMG is increased by 60% and Elemental Burst DMG is increased by 60%. After the equipping character deals Normal Attack DMG, the aforementioned Elemental Burst effect will stop applying for 6s. After the equipping character deals Elemental Burst DMG, the aforementioned Normal Attack effect will stop applying for 6s. This effect can trigger even if the equipping character is off the field.
Example Implementation We are working on an example to provide.
Flower of Paradise Lost
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GAA Name | flower_of_paradise_lost |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Increases Elemental Mastery by 80.
4-piece Set Effect The equipping character's Bloom, Hyperbloom, and Burgeon reaction DMG are increased by 40%. Additionally, after the equipping character triggers Bloom, Hyperbloom, or Burgeon, they will gain another 25% bonus to the effect mentioned prior. Each stack of this lasts 10s. Max 4 stacks simultaneously. This effect can only be triggered once per second. The character who equips this can still trigger its effects when not on the field.
Example Implementation$em += 80*flower_of_paradise_lost.piece_2 Hyperbloom = hyperbloom(em, (40+25*4)*flower_of_paradise_lost.piece_4) * resist(10)
Fragment of Harmonic Whimsy
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GAA Name | fragment_of_harmonic_whimsy |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect ATK +18%.
4-piece Set Effect When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks.
Example Implementationatk_pct += 18*fragment_of_harmonic_whimsy.piece_2 bonus += 18*3*fragment_of_harmonic_whimsy.piece_4
Gambler
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GAA Name | gambler |
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Maximum Rarity | ⭐⭐⭐⭐ |
2-piece Set Effect Increases Elemental Skill DMG by 20%.
4-piece Set Effect Defeating an opponent has a 100% chance to remove Elemental Skill CD. Can only occur once every 15s.
Example Implementation We are working on an example to provide.
Gilded Dreams
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GAA Name | gilded_dreams |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Increases Elemental Mastery by 80.
4-piece Set Effect Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
Example Implementation$em += 80*gilded_dreams.piece_2 Num_Same_Element = 1 # between 0 to 3 depending on your teammates atk_pct += 14*gilded_dreams.piece_4 * Num_Same_Element em += 50*gilded_dreams.piece_4 * (3-Num_Same_Element)
Gladiator's Finale
🔗




GAA Name | gladiators_finale |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect ATK +18%.
4-piece Set Effect If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
Example Implementation$atk_pct += 18*gladiators_finale.piece_2 normal += 35*gladiators_finale.piece_4
Golden Troupe
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GAA Name | golden_troupe |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Increases Elemental Skill DMG by 20%.
4-piece Set Effect Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.
Example Implementationskill += 20*golden_troupe.piece_2 skill += 50*golden_troupe.piece_4
Heart of Depth
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GAA Name | heart_of_depth |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Hydro DMG Bonus +15%
4-piece Set Effect After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.
Example Implementation$hydro += 15*heart_of_depth.piece_2 normal += 30*heart_of_depth.piece_4 charged += 30*heart_of_depth.piece_4
Husk of Opulent Dreams
🔗




GAA Name | husk_of_opulent_dreams |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect DEF +30%
4-piece Set Effect A character equipped with this Artifact set will obtain the Curiosity effect in the following conditions: When on the field, the character gains 1 stack after hitting an opponent with a Geo attack, triggering a maximum of once every 0.3s. When off the field, the character gains 1 stack every 3s. Curiosity can stack up to 4 times, each providing 6% DEF and a 6% Geo DMG Bonus. When 6 seconds pass without gaining a Curiosity stack, 1 stack is lost.
Example Implementation$def_pct += husk_of_opulent_dreams.piece_2 def_pct += 4*6*husk_of_opulent_dreams.piece_4 geo += 4*6*husk_of_opulent_dreams.piece_4
Instructor
🔗




GAA Name | instructor |
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Maximum Rarity | ⭐⭐⭐⭐ |
2-piece Set Effect Increases Elemental Mastery by 80.
4-piece Set Effect Upon triggering an Elemental Reaction, increases all party members' Elemental Mastery by 120 for 8s.
Example Implementation We are working on an example to provide.
Lavawalker
🔗




GAA Name | lavawalker |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Pyro RES increased by 40%.
4-piece Set Effect Increases DMG against opponents affected by Pyro by 35%.
Example Implementationbonus += 35*lavawalker.piece_4
Long Night's Oath
🔗




GAA Name | long_nights_oath |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Plunging Attack DMG increased by 25%.
4-piece Set Effect After the equipping character's Plunging Attack/Charged Attack/Elemental Skill hits an opponent, they will gain 1/2/2 stack(s) of "Radiance Everlasting." Plunging Attacks, Charged Attacks, or Elemental Skills can each trigger this effect once every 1s. Radiance Everlasting: Plunging Attacks deal 15% increased DMG for 6s. Max 5 stacks. Each stack's duration is counted independently.
Example Implementationplunge += 25*long_nights_oath.piece_2 plunge += 15*5*long_nights_oath.piece_4
Lucky Dog
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GAA Name | lucky_dog |
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Maximum Rarity | ⭐⭐⭐ |
2-piece Set Effect DEF increased by 100.
4-piece Set Effect Picking up Mora restores 300 HP.
Example Implementation We are working on an example to provide.
Maiden Beloved
🔗




GAA Name | maiden_beloved |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Character Healing Effectiveness +15%
4-piece Set Effect Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s.
Example Implementation We are working on an example to provide.
Marechaussee Hunter
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GAA Name | marechaussee_hunter |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Normal and Charged Attack DMG +15%
4-piece Set Effect When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.
Example Implementationnormal += 15*marechaussee_hunter.piece_2 charged += 15*marechaussee_hunter.piece_2 crit_rate += 12*3*marechaussee_hunter.piece_4
Martial Artist
🔗




GAA Name | martial_artist |
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Maximum Rarity | ⭐⭐⭐⭐ |
2-piece Set Effect Normal and Charged Attack DMG +15%
4-piece Set Effect After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 25% for 8s.
Example Implementation We are working on an example to provide.
Nighttime Whispers in the Echoing Woods
🔗




GAA Name | nighttime_whispers_in_the_echoing_woods |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect ATK +18%.
4-piece Set Effect After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. While under a shield granted by the Crystallize reaction, the above effect will be increased by 150%, and this additional increase disappears 1s after that shield is lost.
Example Implementation We are working on an example to provide.
Noblesse Oblige
🔗




GAA Name | noblesse_oblige |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Elemental Burst DMG +20%
4-piece Set Effect Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.
Example Implementationburst += 20*noblesse_oblige.piece_2 atk_pct += 20*noblesse_oblige.piece_4
Nymph's Dream
🔗




GAA Name | nymphs_dream |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Hydro DMG Bonus +15%
4-piece Set Effect After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will be triggered, lasting 8s. When under the effect of 1, 2, or 3 or more Mirrored Nymph stacks, ATK will be increased by 7%/16%/25%, and Hydro DMG Bonus will be increased by 4%/9%/15%. Mirrored Nymph stacks created by Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts exist independently.
Example Implementation$hydro += 15*nymphs_dream.piece_2 atk_pct += 25*nymphs_dream.piece_4 hydro += 15*nymphs_dream.piece_4
Obsidian Codex
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GAA Name | obsidian_codex |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect While the equipping character is in Nightsoul's Blessing and is on the field, their DMG dealt is increased by 15%.
4-piece Set Effect After the equipping character consumes 1 Nightsoul point while on the field, CRIT Rate increases by 40% for 6s. This effect can trigger once every second.
Example Implementationbonus += 15*obsidian_codex.piece_2 crit_rate += 40*obsidian_codex.piece_4
Ocean-Hued Clam
🔗




GAA Name | ocean_hued_clam |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Healing Bonus +15%.
4-piece Set Effect When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing). At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses). Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing). There can be no more than one Sea-Dyed Foam active at any given time. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Example Implementation We are working on an example to provide.
Pale Flame
🔗




GAA Name | pale_flame |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Physical DMG is increased by 25%.
4-piece Set Effect When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, the 2-set effect is increased by 100%.
Example Implementation We are working on an example to provide.
Prayers for Destiny
🔗
GAA Name | prayers_for_destiny |
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Maximum Rarity | ⭐⭐⭐⭐ |
1-piece Set Effect Affected by Hydro for 40% less time.
Example Implementation We are working on an example to provide.
Prayers for Illumination
🔗
GAA Name | prayers_for_illumination |
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Maximum Rarity | ⭐⭐⭐⭐ |
1-piece Set Effect Affected by Pyro for 40% less time.
Example Implementation We are working on an example to provide.
Prayers for Wisdom
🔗
GAA Name | prayers_for_wisdom |
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Maximum Rarity | ⭐⭐⭐⭐ |
1-piece Set Effect Affected by Electro for 40% less time.
Example Implementation We are working on an example to provide.
Prayers to Springtime
🔗
GAA Name | prayers_to_springtime |
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Maximum Rarity | ⭐⭐⭐⭐ |
1-piece Set Effect Affected by Cryo for 40% less time.
Example Implementation We are working on an example to provide.
Resolution of Sojourner
🔗




GAA Name | resolution_of_sojourner |
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Maximum Rarity | ⭐⭐⭐⭐ |
2-piece Set Effect ATK +18%.
4-piece Set Effect Increases Charged Attack CRIT Rate by 30%.
Example Implementation We are working on an example to provide.
Retracing Bolide
🔗




GAA Name | retracing_bolide |
---|---|
Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Increases Shield Strength by 35%.
4-piece Set Effect While protected by a shield, gain an additional 40% Normal and Charged Attack DMG.
Example Implementationnormal += 40*retracing_bolide.piece_4 charged += 40*retracing_bolide.piece_4
Scholar
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GAA Name | scholar |
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Maximum Rarity | ⭐⭐⭐⭐ |
2-piece Set Effect Energy Recharge +20%
4-piece Set Effect Gaining Elemental Particles or Orbs gives 3 Energy to all party members who have a bow or a catalyst equipped. Can only occur once every 3s.
Example Implementation We are working on an example to provide.
Scroll of the Hero of Cinder City
🔗




GAA Name | scroll_of_the_hero_of_cinder_city |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect When a nearby party member triggers a Nightsoul Burst, the equipping character regenerates 6 Elemental Energy.
4-piece Set Effect After the equipping character triggers a reaction related to their Elemental Type, all nearby party members gain a 12% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 15s. If the equipping character is in the Nightsoul's Blessing state when triggering this effect, all nearby party members gain an additional 28% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 20s. The equipping character can trigger this effect while off-field, and the DMG bonus from Artifact Sets with the same name do not stack.
Example Implementationenergy += 6 * scroll_of_the_hero_of_cinder_city.piece_2 # adjust based on natlan teammates / rotation geo += (12+28) * scroll_of_the_hero_of_cinder_city.piece_4
Shimenawa's Reminiscence
🔗




GAA Name | shimenawas_reminiscence |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect ATK +18%.
4-piece Set Effect When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.
Example Implementation$atk_pct += 18*shimenawas_reminiscence.piece_2 normal += 50*shimenawas_reminiscence.piece_4 charged += 50*shimenawas_reminiscence.piece_4 plunge += 50*shimenawas_reminiscence.piece_4
Song of Days Past
🔗




GAA Name | song_of_days_past |
---|---|
Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Healing Bonus +15%.
4-piece Set Effect When the equipping character heals a party member, the Yearning effect will be created for 6s, which records the total amount of healing provided (including overflow healing). When the duration expires, the Yearning effect will be transformed into the "Waves of Days Past" effect: When your active party member hits an opponent with a Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the DMG dealt will be increased by 8% of the total healing amount recorded by the Yearning effect. The "Waves of Days Past" effect is removed after it has taken effect 5 times or after 10s. A single instance of the Yearning effect can record up to 15,000 healing, and only a single instance can exist at once, but it can record the healing from multiple equipping characters. Equipping characters on standby can still trigger this effect.
Example Implementation We are working on an example to provide.
Tenacity of the Millelith
🔗




GAA Name | tenacity_of_the_millelith |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect HP +20%
4-piece Set Effect When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Example Implementation$hp_pct += 20*tenacity_of_the_millelith.piece_2 atk_pct += 20*tenacity_of_the_millelith.piece_4 $Shield = Some_Shield_Stuff_Here * (1 + 30% * tenacity_of_the_millelith.piece_4)
The Exile
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GAA Name | the_exile |
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Maximum Rarity | ⭐⭐⭐⭐ |
2-piece Set Effect Energy Recharge +20%
4-piece Set Effect Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s. This effect cannot stack.
Example Implementation We are working on an example to provide.
Thundering Fury
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GAA Name | thundering_fury |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Electro DMG Bonus +15%
4-piece Set Effect Increases DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, and the DMG Bonus conferred by Aggravate is increased by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
Example Implementation$electro += 15*thundering_fury.piece_2 Damage = (talent.Hit% * atk + aggravate(em, 20*thundering_fury.piece_4) * (bonus%+electro%) * (1+crit_rate%*crit_dmg%) * defense(100) * resist(10)
Thundersoother
🔗




GAA Name | thundersoother |
---|---|
Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Electro RES increased by 40%.
4-piece Set Effect Increases DMG against opponents affected by Electro by 35%.
Example Implementationbonus += 35*thundersoother.piece_4
Tiny Miracle
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GAA Name | tiny_miracle |
---|---|
Maximum Rarity | ⭐⭐⭐⭐ |
2-piece Set Effect All Elemental RES increased by 20%.
4-piece Set Effect Incoming elemental DMG increases corresponding Elemental RES by 30% for 10s. Can only occur once every 10s.
Example Implementation We are working on an example to provide.
Traveling Doctor
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GAA Name | traveling_doctor |
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Maximum Rarity | ⭐⭐⭐ |
2-piece Set Effect Increases incoming healing by 20%.
4-piece Set Effect Using Elemental Burst restores 20% HP.
Example Implementation We are working on an example to provide.
Unfinished Reverie
🔗




GAA Name | unfinished_reverie |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect ATK +18%.
4-piece Set Effect After leaving combat for 3s, DMG dealt increased by 50%. In combat, if no Burning opponents are nearby for more than 6s, this DMG Bonus will decrease by 10% per second until it reaches 0%. When a Burning opponent exists, it will increase by 10% instead until it reaches 50%. This effect still triggers if the equipping character is off-field.
Example Implementation$atk_pct += 18*unfinished_reverie.piece_2 bonus += 50*unfinished_reverie.piece_4
Vermillion Hereafter
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GAA Name | vermillion_hereafter |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect ATK +18%.
4-piece Set Effect After using an Elemental Burst, this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This further increase can occur this way a maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled.
Example Implementation$atk_pct += 18*vermillion_hereafter.piece_2 atk_pct += (8+4*10)*vermillion_hereafter.piece_4
Viridescent Venerer
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GAA Name | viridescent_venerer |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Anemo DMG Bonus +15%
4-piece Set Effect Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s.
Example Implementation$anemo += 15*viridescent_venerer.piece_2 Swirl_Damage = swirl(em, 60*viridescent_venerer.piece_4) * resist(10) resist(10-40*viridescent_venerer.piece_4) # multiply this to damage formula
Vourukasha's Glow
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GAA Name | vourukashas_glow |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect HP +20%
4-piece Set Effect Elemental Skill and Elemental Burst DMG will be increased by 10%. After the equipping character takes DMG, the aforementioned DMG Bonus is increased by 80% for 5s. This effect increase can have 5 stacks. The duration of each stack is counted independently. These effects can be triggered even when the equipping character is not on the field.
Example Implementation We are working on an example to provide.
Wanderer's Troupe
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GAA Name | wanderers_troupe |
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Maximum Rarity | ⭐⭐⭐⭐⭐ |
2-piece Set Effect Increases Elemental Mastery by 80.
4-piece Set Effect Increases Charged Attack DMG by 35% if the character uses a Catalyst or a Bow.
Example Implementation$em += 80*wanderers_troupe.piece_2 charged += 35*wanderers_troupe.piece_4