Weapons
This page lists all supported weapons and give a short description and example for implementing the weapon passive. All implementation examples provided assume 100% uptime on passive. Please adjust the uptime in your formula appropriately. The weapons are sorted alphabetically by the GAA name. The weapons can be filtered by type and rarity.
A Thousand Blazing Suns
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GAA Name | a_thousand_blazing_suns |
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Type | Claymore |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 741 |
Main stat | Critical Rate 11.0% |
Passive Gain the "Scorching Brilliance" effect when using an Elemental Skill or Burst: CRIT DMG increased by 20%/25%/30%/35%/40% and ATK increased by 28%/35%/42%/49%/56% for 6s. This effect can trigger once every 10s. While a "Scorching Brilliance" instance is active, its duration is increased by 2s after Normal or Charged attacks deal Elemental DMG. This effect can trigger once every second, and the max duration increase is 6s. Additionally, when the equipping character is in the Nightsoul's Blessing state, "Scorching Brilliance" effects are increased by 75%, and its duration will not count down when the equipping character is off-field.
Example Implementationcrit_dmg += a_thousand_blazing_suns.effect(20) atk_pct += a_thousand_blazing_suns.effect(28)
A Thousand Floating Dreams
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GAA Name | a_thousand_floating_dreams |
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Type | Catalyst |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 542 |
Main stat | Elemental Mastery 265 |
Passive Party members other than the equipping character will provide the equipping character with buffs based on whether their Elemental Type is the same as the latter or not. If their Elemental Types are the same, increase Elemental Mastery by 32/40/48/56/64. If not, increase the equipping character's DMG Bonus from their Elemental Type by 10%/14%/18%/22%/26%. The aforementioned effects can have 3 stacks. Additionally, all nearby party members other than the equipping character will have their Elemental Mastery increased by 40/42/44/46/48. Multiple such effects from multiple such weapons can stack.
Example ImplementationNum_Same_Element = 1 # between 0 to 3 depending on your teammates em += a_thousand_floating_dreams.effect(32) * Num_Same_Element dendro += a_thousand_floating_dreams.effect(10, 26) * (3-Num_Same_Element) # if equipped on support em += 40^{from A Thousand Floating Dreams R1}
Absolution
🔗
GAA Name | absolution |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 674 |
Main stat | Critical Damage 44.1% |
Passive CRIT DMG increased by 20%/25%/30%/35%/40%. Increasing the value of a Bond of Life increases the DMG the equipping character deals by 16%/20%/24%/28%/32% for 6s. Max 3 stacks.
Example Implementation$crit_dmg += absolution.effect(20) bonus += absolution.effect(16)*3
Akuoumaru
🔗
GAA Name | akuoumaru |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | ATK 41.3% |
Passive For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%/0.15%/0.18%/0.21%/0.24%. A maximum of 40%/50%/60%/70%/80% increased Elemental Burst DMG can be achieved this way.
Example Implementation# cap is reached at 340 (as of 4.8, only reachable with Raiden + Yae Miko + two 80-energy characters) burst += min(akuoumaru.effect(0.12)*(40+60+70+80^{depends on your teammates energy capacity}), akuoumaru.effect(40))
Alley Hunter
🔗
GAA Name | alley_hunter |
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Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | ATK 27.6% |
Passive While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2%/2.5%/3%/3.5%/4% every second up to a max of 20%/25%/30%/35%/40%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4%/5%/6%/7%/8% per second until it reaches 0%.
Example Implementation# adjust the uptime appropriately bonus += alley_hunter.effect(20)
Amenoma Kageuchi
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GAA Name | amenoma_kageuchi |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | ATK 55.1% |
Passive After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s. Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed and after 2s, the character regenerates 6/7.5/9/10.5/12 Energy for each seed consumed.
Example ImplementationNum_Skills_In_Rotation = 2 energy += amenoma_kageuchi.effect(6) * Num_Skills_In_Rotation
Amos' Bow
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GAA Name | amos_bow |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | ATK 49.6% |
Passive Increases Normal and Charged Attack DMG by 12%/15%/18%/21%/24%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8%/10%/12%/14%/16% every 0.1s the arrow is in the air for up to 5 times.
Example Implementation# I recommend that you read some research from KQM on Amos to best approximate the stack normal += amos_bow.effect(12+8*?^{number of stack})
Apprentice's Notes
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GAA Name | apprentices_notes |
---|---|
Type | Catalyst |
Rarity | ⭐ |
Base ATK | 185 |
Main stat | None |
Passive None
Aqua Simulacra
🔗
GAA Name | aqua_simulacra |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 542 |
Main stat | Critical Damage 88.2% |
Passive HP is increased by 16%/20%/24%/28%/32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20%/25%/30%/35%/40%. This will take effect whether the character is on-field or not.
Example Implementation$hp_pct += aqua_simulacra.effect(16) bonus += aqua_simulacra.effect(20)
Aquila Favonia
🔗
GAA Name | aquila_favonia |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 674 |
Main stat | Physical Damage Bonus 41.3% |
Passive ATK is increased by 20%/25%/30%/35%/40%. Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of resistance aloft, regenerating HP equal to 100%/115%/130%/145%/160% of ATK and dealing 200%/230%/260%/290%/320% of ATK as DMG to surrounding opponents. This effect can only occur once every 15s.
Example Implementation$atk_pct += aquila_favonia.effect(20) $Aquila_Heal = aquila_favonia.effect(100%, 160%) * atk * (1 + heal%) $Aquila_Damage = aquila_favonia.effect(200%, 320%) * atk * (1 + physical%) * (1 + crit_dmg%*crit_rate%) * defense(100) * resist(10)
Ash-Graven Drinking Horn
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GAA Name | ash_graven_drinking_horn |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | HP 41.3% |
Passive When an attack hits an opponent, deal AoE DMG equal to 40%/50%/60%/70%/80% of Max HP at the target's location. This effect can be triggered once every 15s.
Example Implementation$Horn_Damage = ash_graven_drinking_horn.effect(40%) * hp * (1 + physical%) * (1 + crit_dmg%*crit_rate%) * defense(100) * resist(10)
Astral Vulture's Crimson Plumage
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GAA Name | astral_vultures_crimson_plumage |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | Critical Damage 66.2% |
Passive For 12s after triggering a Swirl reaction, ATK increases by 24%/30%/36%/42%/48%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 20%/48% / 25%/60% / 30%/72% / 35%/84% / 40%/96% and Elemental Burst DMG dealt is increased by 10%/24% / 12.5%/30% / 15%/36% / 17.5%/42% / 20%/48%.
Example Implementationatk_pct += astral_vultures_crimson_plumage.effect(24) # if one character is different elemental type charged += astral_vultures_crimson_plumage.effect(20) burst += astral_vultures_crimson_plumage.effect(10) # if two or more characters are different elemental type charged += astral_vultures_crimson_plumage.effect(48) burst += astral_vultures_crimson_plumage.effect(24)
Azurelight
🔗
GAA Name | azurelight |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 674 |
Main stat | Critical Rate 22.1% |
Passive
Within 12s after an Elemental Skill is used, ATK is increased by
Example Implementation We are working on an example to provide.
Ballad of the Boundless Blue
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GAA Name | ballad_of_the_boundless_blue |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Energy Recharge 30.6% |
Passive Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 8%/10%/12%/14%/16% and Charged Attack DMG will be increased by 6%/7.5%/9%/10.5%/12%. Max 3 stacks. This effect can be triggered once every 0.3s.
Example Implementation We are working on an example to provide.
Ballad of the Fjords
🔗
GAA Name | ballad_of_the_fjords |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Critical Rate 27.6% |
Passive When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120/150/180/210/240.
Example Implementationem += ballad_of_the_fjords.effect(120)
Beacon of the Reed Sea
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GAA Name | beacon_of_the_reed_sea |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | Critical Rate 33.1% |
Passive After the character's Elemental Skill hits an opponent, their ATK will be increased by 20%/25%/30%/35%/40% for 8s. After the character takes DMG, their ATK will be increased by 20%/25%/30%/35%/40% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 32%/40%/48%/56%/64%.
Example Implementationatk_pct += beacon_of_the_reed_sea.effect(20) hp_pct += beacon_of_the_reed_sea.effect(32)
Beginner's Protector
🔗
GAA Name | beginners_protector |
---|---|
Type | Polearm |
Rarity | ⭐ |
Base ATK | 185 |
Main stat | None |
Passive None
Black Tassel
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GAA Name | black_tassel |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐ |
Base ATK | 354 |
Main stat | HP 46.9% |
Passive Increases DMG against slimes by 40%/50%/60%/70%/80%.
Example Implementation We are working on an example to provide.
Blackcliff Agate
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GAA Name | blackcliff_agate |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Critical Damage 55.1% |
Passive After defeating an enemy, ATK is increased by 12%/15%/18%/21%/24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Example Implementation We are working on an example to provide.
Blackcliff Longsword
🔗
GAA Name | blackcliff_longsword |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Critical Damage 36.8% |
Passive After defeating an opponent, ATK is increased by 12%/15%/18%/21%/24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Example Implementation We are working on an example to provide.
Blackcliff Pole
🔗
GAA Name | blackcliff_pole |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Critical Damage 55.1% |
Passive After defeating an enemy, ATK is increased by 12%/15%/18%/21%/24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Example Implementation We are working on an example to provide.
Blackcliff Slasher
🔗
GAA Name | blackcliff_slasher |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Critical Damage 55.1% |
Passive After defeating an enemy, ATK is increased by 12%/15%/18%/21%/24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Example Implementation We are working on an example to provide.
Blackcliff Warbow
🔗
GAA Name | blackcliff_warbow |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Critical Damage 36.8% |
Passive After defeating an enemy, ATK is increased by 12%/15%/18%/21%/24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Example Implementation We are working on an example to provide.
Bloodtainted Greatsword
🔗
GAA Name | bloodtainted_greatsword |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐ |
Base ATK | 354 |
Main stat | Elemental Mastery 187 |
Passive Increases DMG against opponents affected by Pyro or Electro by 12%/15%/18%/21%/24%.
Example Implementation We are working on an example to provide.
Calamity of Eshu
🔗
GAA Name | calamity_of_eshu |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | ATK 27.6% |
Passive While characters are protected by a Shield, DMG dealt by Normal and Charged Attacks is increased by 20%/25%/30%/35%/40%, and Normal and Charged Attack CRIT Rate is increased by 8%/10%/12%/14%/16%.
Example Implementation We are working on an example to provide.
Calamity Queller
🔗
GAA Name | calamity_queller |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 741 |
Main stat | ATK 16.5% |
Passive Gain 12%/15%/18%/21%/24% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 3.2%/4%/4.8%/5.6%/6.4% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled.
Example Implementation$cryo += calamity_queller.effect(12) atk_pct += calamity_queller.effect(3.2)*6*2
Cashflow Supervision
🔗
GAA Name | cashflow_supervision |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 674 |
Main stat | Critical Rate 22.1% |
Passive ATK is increased by 16%/20%/24%/28%/32%. When current HP increases or decreases, Normal Attack DMG will be increased by 16%/20%/24%/28%/32% and Charged Attack DMG will be increased by 14%/17.5%/21%/24.5%/28% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8%/10%/12%/14%/16%.
Example Implementation$atk_pct += cashflow_supervision.effect(16) normal += cashflow_supervision.effect(16*3) charged += cashflow_supervision.effect(14*3)
Chain Breaker
🔗
GAA Name | chain_breaker |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | ATK 27.6% |
Passive For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8%/6%/7.2%/8.4%/9.6% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24/30/36/42/48 Elemental Mastery.
Example Implementationatk_pct += chain_breaker.effect(3*4.8) # 3 here is the number of applicable characters em += chain_breaker.effect(24) # if we have 3 such characters
Cinnabar Spindle
🔗
GAA Name | cinnabar_spindle |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | DEF 69.0% |
Passive Elemental Skill DMG is increased by 40%/50%/60%/70%/80% of DEF. The effect will be triggered no more than once every 1.5s and will be cleared 0.1s after the Elemental Skill deals DMG.
Example Implementation We are working on an example to provide.
Cloudforged
🔗
GAA Name | cloudforged |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Elemental Mastery 165 |
Passive After Elemental Energy is decreased, the equipping character's Elemental Mastery will increase by 40/50/60/70/80 for 18s. Max 2 stacks.
Example Implementation We are working on an example to provide.
Compound Bow
🔗
GAA Name | compound_bow |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | Physical Damage Bonus 69.0% |
Passive Normal Attack and Charged Attack hits increase ATK by 4%/5%/6%/7%/8% and Normal ATK SPD by 1.2%/1.5%/1.8%/2.1%/2.4% for 6s. Max 4 stacks. Can only occur once every 0.3s.
Example Implementation We are working on an example to provide.
Cool Steel
🔗
GAA Name | cool_steel |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐ |
Base ATK | 401 |
Main stat | ATK 35.2% |
Passive Increases DMG against opponents affected by Hydro or Cryo by 12%/15%/18%/21%/24%.
Example Implementation We are working on an example to provide.
Crane's Echoing Call
🔗
GAA Name | cranes_echoing_call |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 741 |
Main stat | ATK 16.5% |
Passive After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal 28%/41%/54%/67%/80% increased DMG for 20s. When nearby party members hit opponents with Plunging Attacks, they will restore 2.5/2.75/3/3.25/3.5 Energy to the equipping character. Energy can be restored this way every 0.7s. This energy regain effect can be triggered even if the equipping character is not on the field.
Example Implementationplunge += cranes_echoing_call.effect(28, 80) energy += cranes_echoing_call.effect(2.5, 3.5)*Num_Plunges_In_A_Rotation
Crescent Pike
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GAA Name | crescent_pike |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Physical Damage Bonus 34.5% |
Passive After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal additional DMG equal to 20%/25%/30%/35%/40% of ATK for 5s.
Example Implementation We are working on an example to provide.
Crimson Moon's Semblance
🔗
GAA Name | crimson_moons_semblance |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 674 |
Main stat | Critical Rate 22.1% |
Passive Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 12%/16%/20%/24%/28% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 24%/32%/40%/48%/56% DMG Bonus.
Example Implementation# To implement bond of life, use crimson_moons_semblance.passive. See arlecchino examples for reference. all += crimson_moons_semblance.effect(12, 28) all += crimson_moons_semblance.effect(24, 56)
Dark Iron Sword
🔗
GAA Name | dark_iron_sword |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐ |
Base ATK | 401 |
Main stat | Elemental Mastery 141 |
Passive Upon causing an Overloaded, Superconduct, Electro-Charged, Quicken, Aggravate, Hyperbloom, or Electro-infused Swirl reaction, ATK is increased by 20%/25%/30%/35%/40% for 12s.
Example Implementation We are working on an example to provide.
Deathmatch
🔗
GAA Name | deathmatch |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | Critical Rate 36.8% |
Passive If there are at least 2 opponents nearby, ATK is increased by 16%/20%/24%/28%/32% and DEF is increased by 16%/20%/24%/28%/32%. If there are fewer than 2 opponents nearby, ATK is increased by 24%/30%/36%/42%/48%.
Example Implementation# multi target atk_pct += deathmatch.effect(16) def_pct += deathmatch.effect(16) # single target atk_pct += deathmatch.effect(24)
Debate Club
🔗
GAA Name | debate_club |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐ |
Base ATK | 401 |
Main stat | ATK 35.2% |
Passive After using an Elemental Skill, on hit, Normal and Charged Attacks deal additional DMG equal to 60%/75%/90%/105%/120% of ATK in a small AoE. Effect lasts 15s. DMG can only occur once every 3s.
Example Implementation We are working on an example to provide.
Dialogues of the Desert Sages
🔗
GAA Name | dialogues_of_the_desert_sages |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | HP 41.3% |
Passive When the wielder performs healing, restore 8/10/12/14/16 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.
Example Implementation We are working on an example to provide.
Dodoco Tales
🔗
GAA Name | dodoco_tales |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | ATK 55.1% |
Passive Normal Attack hits on opponents increase Charged Attack DMG by 16%/20%/24%/28%/32% for 6s. Charged Attack hits on opponents increase ATK by 8%/10%/12%/14%/16% for 6s.
Example Implementation We are working on an example to provide.
Dragon's Bane
🔗
GAA Name | dragons_bane |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | Elemental Mastery 221 |
Passive Increases DMG against opponents affected by Hydro or Pyro by 20%/24%/28%/32%/36%.
Example Implementationbonus += dragons_bane.effect(20, 36)
Dragonspine Spear
🔗
GAA Name | dragonspine_spear |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | Physical Damage Bonus 69.0% |
Passive Hitting an opponent with Normal and Charged Attacks has a 60%/70%/80%/90%/100% chance of forming and dropping an Everfrost Icicle above them, dealing AoE DMG equal to 80%/95%/110%/125%/140% of ATK. Opponents affected by Cryo are instead dealt DMG equal to 200%/240%/280%/320%/360% of ATK. Can only occur once every 10s.
Example Implementation We are working on an example to provide.
Earth Shaker
🔗
GAA Name | earth_shaker |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | ATK 27.6% |
Passive After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 16%/20%/24%/28%/32% for 8s. This effect can be triggered even when the triggering party member is not on the field.
Example Implementation We are working on an example to provide.
Elegy for the End
🔗
GAA Name | elegy_for_the_end |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | Energy Recharge 55.1% |
Passive A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60/75/90/105/120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100/125/150/175/200 and increases ATK by 20%/25%/30%/35%/40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Example Implementation$em += elegy_for_the_end.effect(60) em += elegy_for_the_end.effect(100) atk_pct += elegy_for_the_end.effect(20)
Emerald Orb
🔗
GAA Name | emerald_orb |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐ |
Base ATK | 448 |
Main stat | Elemental Mastery 94 |
Passive Upon causing a Vaporize, Electro-Charged, Frozen, Bloom, or a Hydro-infused Swirl reaction, increases ATK by 20%/25%/30%/35%/40% for 12s.
Example Implementation We are working on an example to provide.
End of the Line
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GAA Name | end_of_the_line |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Energy Recharge 45.9% |
Passive Triggers the Flowrider effect after using an Elemental Skill, dealing 80%/100%/120%/140%/160% ATK as AoE DMG upon hitting an opponent with an attack. Flowrider will be removed after 15s or after causing 3 instances of AoE DMG. Only 1 instance of AoE DMG can be caused every 2s in this way. Flowrider can be triggered once every 12s.
Example ImplementationEnd_Of_The_Line_Damage = end_of_the_line.effect(80%) * atk * bonus% * (1 + crit_rate%*crit_dmg%) * defense(100) * resist(10)
Engulfing Lightning
🔗
GAA Name | engulfing_lightning |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | Energy Recharge 55.1% |
Passive ATK increased by 28%/35%/42%/49%/56% of Energy Recharge over the base 100%. You can gain a maximum bonus of 80%/90%/100%/110%/120% ATK. Gain 30%/35%/40%/45%/50% Energy Recharge for 12s after using an Elemental Burst.
Example Implementation$atk_pct += min((er-100)*engulfing_lightning.effect(28%), engulfing_lightning.effect(80, 120)) er += engulfing_lightning.effect(30, 50)^{adjust the uptime appropriately}
Everlasting Moonglow
🔗
GAA Name | everlasting_moonglow |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | HP 49.6% |
Passive Healing Bonus increased by 10%/12.5%/15%/17.5%/20%, Normal Attack DMG is increased by 1%/1.5%/2%/2.5%/3% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s.
Example ImplementationHeal_Bonus = main.heal + everlasting_moonglow.effect(10) Normal_Damage = (talent.Normal_DMG%*ATK + everlasting_moonglow.effect(1%, 3%)*HP) * Damage_Bonus% * (1+Crit_Rate%*Crit_Damage%) * defense(100) * resist(10) Burst_Cost = 70 Num_Normals = 15 ER_Adjusted = ER * Burst_Cost/(Burst_Cost-everlasting_moonglow.passive*0.6*Num_Normals)
Eye of Perception
🔗
GAA Name | eye_of_perception |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | ATK 55.1% |
Passive Normal and Charged Attacks have a 50% chance to fire a Bolt of Perception, dealing 240%/270%/300%/330%/360% ATK as DMG. This bolt can bounce between opponents a maximum of 4 times. This effect can occur once every 12/11/10/9/8s.
Example Implementation We are working on an example to provide.
Fading Twilight
🔗
GAA Name | fading_twilight |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Energy Recharge 30.6% |
Passive Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 6%/10%/14%/7.5%/12.5%/17.5%/9%/15%/21%/10.5%/17.5%/24.5%/12%/20%/28% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.
Example Implementationatk_pct += fading_twilight.effect(10) # average buff
Fang of the Mountain King
🔗
GAA Name | fang_of_the_mountain_king |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 741 |
Main stat | Critical Rate 11.0% |
Passive Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 10%/12.5%/15%/17.5%/20% for 6s. Max 6 stacks. Each stack is counted independently.
Example Implementationskill += fang_of_the_mountain_king.effect(10)*6 burst += fang_of_the_mountain_king.effect(10)*6
Favonius Codex
🔗
GAA Name | favonius_codex |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Energy Recharge 45.9% |
Passive CRIT Hits have a 60%/70%/80%/90%/100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12/10.5/9/7.5/6s.
Example Implementation We are working on an example to provide.
Favonius Greatsword
🔗
GAA Name | favonius_greatsword |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | Energy Recharge 61.3% |
Passive CRIT Hits have a 60%/70%/80%/90%/100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12/10.5/9/7.5/6s.
Example Implementation We are working on an example to provide.
Favonius Lance
🔗
GAA Name | favonius_lance |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Energy Recharge 30.6% |
Passive CRIT Hits have a 60%/70%/80%/90%/100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12/10.5/9/7.5/6s.
Example Implementation# The actual numbers in the .effect() function arguments depends on your character rotation # Use the Favonius proc simulation tool to approximate the number of procs Burst_Cost = 80 ER_Adjusted = ER * 1/(1-6/Burst_Cost*favonius_lance.effect(1.36, 1.54, 1.87, 2.00, 3.00))
Favonius Sword
🔗
GAA Name | favonius_sword |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | Energy Recharge 61.3% |
Passive CRIT Hits have a 60%/70%/80%/90%/100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12/10.5/9/7.5/6s.
Example Implementation We are working on an example to provide.
Favonius Warbow
🔗
GAA Name | favonius_warbow |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | Energy Recharge 61.3% |
Passive CRIT Hits have a 60%/70%/80%/90%/100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12/10.5/9/7.5/6s.
Example Implementation We are working on an example to provide.
Ferrous Shadow
🔗
GAA Name | ferrous_shadow |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐ |
Base ATK | 401 |
Main stat | HP 35.2% |
Passive When HP falls below 70%/75%/80%/85%/90%, increases Charged Attack DMG by 30%/35%/40%/45%/50% and Charged Attacks become harder to interrupt.
Example Implementation We are working on an example to provide.
Festering Desire
🔗
GAA Name | festering_desire |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Energy Recharge 45.9% |
Passive Increases Elemental Skill DMG by 16%/20%/24%/28%/32% and Elemental Skill CRIT Rate by 6%/7.5%/9%/10.5%/12%.
Example Implementation We are working on an example to provide.
Fillet Blade
🔗
GAA Name | fillet_blade |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐ |
Base ATK | 401 |
Main stat | ATK 35.2% |
Passive On hit, has a 50% chance to deal 240%/280%/320%/360%/400% ATK DMG to a single target. Can only occur once every 15/14/13/12/11s.
Example Implementation We are working on an example to provide.
Finale of the Deep
🔗
GAA Name | finale_of_the_deep |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | ATK 27.6% |
Passive When using an Elemental Skill, ATK will be increased by 12%/15%/18%/21%/24% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150/187.5/225/262.5/300 ATK will be gained based on 2.4%/3%/3.6%/4.2%/4.8% of the total amount of the Life Bond cleared, lasting for 15s.
Example Implementationatk_pct += finale_of_the_deep.effect(12) atk_flat += min(finale_of_the_deep.effect(150), hp*25%*finale_of_the_deep.effect(2.4%))
Fleuve Cendre Ferryman
🔗
GAA Name | fleuve_cendre_ferryman |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Energy Recharge 45.9% |
Passive Increases Elemental Skill CRIT Rate by 8%/10%/12%/14%/16%. Additionally, increases Energy Recharge by 16%/20%/24%/28%/32% for 5s after using an Elemental Skill.
Example Implementation We are working on an example to provide.
Flower-Wreathed Feathers
🔗
GAA Name | flower_wreathed_feathers |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | ATK 41.3% |
Passive Decreases Gliding Stamina consumption by 15%. When using Aimed Shots, the DMG dealt by Charged Attacks increases by 6%/7.5%/9%/10.5%/12% every 0.5s. This effect can stack up to 6 times and will be removed 10s after leaving Aiming Mode.
Example Implementationcharged += flower_wreathed_feathers.effect(6*6)
Flowing Purity
🔗
GAA Name | flowing_purity |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | ATK 27.6% |
Passive When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8%/10%/12%/14%/16% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, every 1,000 HP cleared in the process will provide 2%/2.5%/3%/3.5%/4% All Elemental DMG Bonus, up to a maximum of 12%/15%/18%/21%/24%. This effect lasts 15s.
Example Implementationcryo += flowing_purity.effect(8) + min(flowing_purity.effect(2)*hp*24%/1000, flowing_purity.effect(12))
Flute of Ezpitzal
🔗
GAA Name | flute_of_ezpitzal |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | DEF 69.0% |
Passive Using an Elemental Skill increases DEF by 16%/20%/24%/28%/32% for 15s.
Example Implementation We are working on an example to provide.
Footprint of the Rainbow
🔗
GAA Name | footprint_of_the_rainbow |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | DEF 51.7% |
Passive Using an Elemental Skill increases DEF by 16%/20%/24%/28%/32% for 15s.
Example Implementation We are working on an example to provide.
Forest Regalia
🔗
GAA Name | forest_regalia |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Energy Recharge 30.6% |
Passive After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60/75/90/105/120 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack.
Example Implementation We are working on an example to provide.
Freedom-Sworn
🔗
GAA Name | freedom_sworn |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | Elemental Mastery 198 |
Passive A part of the "Millennial Movement" that wanders amidst the winds. Increases DMG by 10%/12.5%/15%/17.5%/20%. When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field. When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s. "Millennial Movement: Song of Resistance" increases Normal, Charged and Plunging Attack DMG by 16%/20%/24%/28%/32% and increases ATK by 20%/25%/30%/35%/40%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Example Implementationbonus += freedom_sworn.effect(10) normal += freedom_sworn.effect(16) charged += freedom_sworn.effect(16) plunge += freedom_sworn.effect(16) atk_pct += freedom_sworn.effect(20)
Frostbearer
🔗
GAA Name | frostbearer |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | ATK 41.3% |
Passive Hitting an opponent with Normal and Charged Attacks has a 60%/70%/80%/90%/100% chance of forming and dropping an Everfrost Icicle above them, dealing AoE DMG equal to 80%/95%/110%/125%/140% of ATK. Opponents affected by Cryo are instead dealt DMG equal to 200%/240%/280%/320%/360% of ATK. Can only occur once every 10s.
Example Implementation We are working on an example to provide.
Fruit of Fulfillment
🔗
GAA Name | fruit_of_fulfillment |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Energy Recharge 45.9% |
Passive Obtain the "Wax and Wane" effect after an Elemental Reaction is triggered, gaining 24/27/30/33/36 Elemental Mastery while losing 5% ATK. For every 0.3s, 1 stack of Wax and Wane can be gained. Max 5 stacks. For every 6s that go by without an Elemental Reaction being triggered, 1 stack will be lost. This effect can be triggered even when the character is off-field.
Example Implementation We are working on an example to provide.
Fruitful Hook
🔗
GAA Name | fruitful_hook |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | ATK 27.6% |
Passive Increase Plunging Attack CRIT Rate by 16%/20%/24%/28%/32%; After a Plunging Attack hits an opponent, Normal, Charged, and Plunging Attack DMG increased by 16%/20%/24%/28%/32% for 10s.
Example Implementation We are working on an example to provide.
Hakushin Ring
🔗
GAA Name | hakushin_ring |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Energy Recharge 30.6% |
Passive After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10%/12.5%/15%/17.5%/20% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked.
Example Implementationhydro += hakushin_ring.effect(10)
Halberd
🔗
GAA Name | halberd |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐ |
Base ATK | 448 |
Main stat | ATK 23.5% |
Passive Normal Attacks deal an additional 160%/200%/240%/280%/320% ATK as DMG. This effect can only occur once every 10s.
Example Implementation We are working on an example to provide.
Hamayumi
🔗
GAA Name | hamayumi |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | ATK 55.1% |
Passive Increases Normal Attack DMG by 16%/20%/24%/28%/32% and Charged Attack DMG by 12%/15%/18%/21%/24%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.
Example Implementationnormal += hamayumi.effect(16*2) charged += hamayumi.effect(12*2)
Haran Geppaku Futsu
🔗
GAA Name | haran_geppaku_futsu |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | Critical Rate 33.1% |
Passive Obtain 12%/15%/18%/21%/24% All Elemental DMG Bonus. When other nearby party members use Elemental Skills, the character equipping this weapon will gain 1 Wavespike stack. Max 2 stacks. This effect can be triggered once every 0.3s. When the character equipping this weapon uses an Elemental Skill, all stacks of Wavespike will be consumed to gain Rippling Upheaval: each stack of Wavespike consumed will increase Normal Attack DMG by 20%/25%/30%/35%/40% for 8s.
Example Implementation$electro += haran_geppaku_futsu.effect(12) normal += haran_geppaku_futsu.effect(20*2)
Harbinger of Dawn
🔗
GAA Name | harbinger_of_dawn |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐ |
Base ATK | 401 |
Main stat | Critical Damage 46.9% |
Passive When HP is above 90%, increases CRIT Rate by 14%/17.5%/21%/24.5%/28%.
Example Implementationcrit_rate += harbinger_of_dawn.effect(14)
Hunter's Path
🔗
GAA Name | hunters_path |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 542 |
Main stat | Critical Rate 44.1% |
Passive Gain 12%/15%/18%/21%/24% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160%/200%/240%/280%/320% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
Example Implementation$dendro += hunters_path.effect(12) Damage = (talent.Hit_DMG% * atk + hunters_path.effect(160%) * em) * (bonus%+dendro%+charged%) * ...
Ibis Piercer
🔗
GAA Name | ibis_piercer |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | ATK 27.6% |
Passive The character's Elemental Mastery will increase by 40/50/60/70/80 within 6s after Charged Attacks hit opponents. Max 2 stacks. This effect can be triggered once every 0.5s.
Example Implementation We are working on an example to provide.
Iron Sting
🔗
GAA Name | iron_sting |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Elemental Mastery 165 |
Passive Dealing Elemental DMG increases all DMG by 6%/7.5%/9%/10.5%/12% for 6s. Max 2 stacks. Can occur once every 1s.
Example Implementationbonus += iron_sting.effect(6)*2
Jadefall's Splendor
🔗
GAA Name | jadefalls_splendor |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | HP 49.6% |
Passive For 3s after using an Elemental Burst or creating a shield, the equipping character can gain the Primordial Jade Regalia effect: Restore 4.5/5/5.5/6/6.5 Energy every 2.5s, and gain 0.3%/0.5%/0.7%/0.9%/1.1% Elemental DMG Bonus for their corresponding Elemental Type for every 1,000 Max HP they possess, up to 12%/20%/28%/36%/44%. Primordial Jade Regalia will still take effect even if the equipping character is not on the field.
Example Implementation We are working on an example to provide.
Kagotsurube Isshin
🔗
GAA Name | kagotsurube_isshin |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | ATK 41.3% |
Passive When a Normal, Charged, or Plunging Attack hits an opponent, it will whip up a Hewing Gale, dealing AoE DMG equal to 180% of ATK and increasing ATK by 15% for 8s. This effect can be triggered once every 8s.
Example Implementation We are working on an example to provide.
Kagura's Verity
🔗
GAA Name | kaguras_verity |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | Critical Damage 66.2% |
Passive Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12%/15%/18%/21%/24% for 16s. Max 3 stacks. This character will gain 12%/15%/18%/21%/24% All Elemental DMG Bonus when they possess 3 stacks.
Example Implementationskill += kaguras_verity.effect(12)*3 electro += kaguras_verity.effect(12)
Katsuragikiri Nagamasa
🔗
GAA Name | katsuragikiri_nagamasa |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Energy Recharge 45.9% |
Passive Increases Elemental Skill DMG by 6%/7.5%/9%/10.5%/12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3/3.5/4/4.5/5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.
Example Implementation We are working on an example to provide.
Key of Khaj-Nisut
🔗
GAA Name | key_of_khaj_nisut |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 542 |
Main stat | HP 66.2% |
Passive HP increased by 20%/25%/30%/35%/40%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.12%/0.15%/0.18%/0.21%/0.24% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2%/0.25%/0.3%/0.35%/0.4% of the equipping character's max HP for 20s.
Example Implementation$hp_pct += key_of_khaj_nisut.effect(20) em += 3*key_of_khaj_nisut.effect(0.12%)*hp em += key_of_khaj_nisut.effect(0.2%)*hp
King's Squire
🔗
GAA Name | kings_squire |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | ATK 55.1% |
Passive Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Bursts, increasing Elemental Mastery by 60/80/100/120/140 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100%/120%/140%/160%/180% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s.
Example Implementation We are working on an example to provide.
Kitain Cross Spear
🔗
GAA Name | kitain_cross_spear |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Elemental Mastery 110 |
Passive Increases Elemental Skill DMG by 6%/7.5%/9%/10.5%/12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3/3.5/4/4.5/5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.
Example Implementationskill += kitain_cross_spear.effect(6) energy += kitain_cross_spear.effect(3,5)*3-3*kitain_cross_spear.passive # assuming skill is used once per rotation
Light of Foliar Incision
🔗
GAA Name | light_of_foliar_incision |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 542 |
Main stat | Critical Damage 88.2% |
Passive CRIT Rate is increased by 4%/5%/6%/7%/8%. After Normal Attacks deal Elemental DMG, the Foliar Incision effect will be obtained, increasing DMG dealt by Normal Attacks and Elemental Skills by 120%/150%/180%/210%/240% of Elemental Mastery. This effect will disappear after 28 DMG instances or 12s. You can obtain Foliar Incision once every 12s.
Example ImplementationCrit_Rate = min(100, main.crit_rate + light_of_foliar_incision.effect(4)) Damage = (talent.Blahblah% * ATK + light_of_foliar_incision.effect(120%) * EM) * Damage_Bonus% * (1 + Crit_Rate%*Crit_Damage%) * defense(90) * resist(10)
Lion's Roar
🔗
GAA Name | lions_roar |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | ATK 41.3% |
Passive Increases DMG against opponents affected by Pyro or Electro by 20%/24%/28%/32%/36%.
Example Implementationbonus += lions_roar.effect(20, 36)
Lithic Blade
🔗
GAA Name | lithic_blade |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | ATK 41.3% |
Passive For every character in the party who hails from Liyue, the character who equips this weapon gains a 7%/8%/9%/10%/11% ATK increase and a 3%/4%/5%/6%/7% CRIT Rate increase. This effect stacks up to 4 times.
Example ImplementationNum_Liyue_Chars = 4 atk_pct += lithic_blade.effect(7, 11)*Num_Liyue_Chars crit_rate += lithic_blade.effect(3, 7)*Num_Liyue_Chars
Lithic Spear
🔗
GAA Name | lithic_spear |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | ATK 27.6% |
Passive For every character in the party who hails from Liyue, the character who equips this weapon gains a 7%/8%/9%/10%/11% ATK increase and a 3%/4%/5%/6%/7% CRIT Rate increase. This effect stacks up to 4 times.
Example Implementation We are working on an example to provide.
Lost Prayer to the Sacred Winds
🔗
GAA Name | lost_prayer_to_the_sacred_winds |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | Critical Rate 33.1% |
Passive Increases Movement SPD by 10%. When in battle, gain a 8%/10%/12%/14%/16% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.
Example Implementation# Very unlikely to have full stack. Adjust as needed electro += lost_prayer_to_the_sacred_winds.effect(8)*4
Lumidouce Elegy
🔗
GAA Name | lumidouce_elegy |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | Critical Rate 33.1% |
Passive ATK increased by 15%/19%/23%/27%/31%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 18%/23%/28%/33%/38%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12/13/14/15/16 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
Example Implementation$atk_pct += lumidouce_elegy.effect(15, 31) bonus += lumidouce_elegy.effect(18, 38) * 2 energy += lumidouce_elegy.effect(12, 16) * Rotation_Duration/12
Luxurious Sea-Lord
🔗
GAA Name | luxurious_sea_lord |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | ATK 55.1% |
Passive Increases Elemental Burst DMG by 12%/15%/18%/21%/24%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that deals 100%/125%/150%/175%/200% ATK as AoE DMG. This effect can occur once every 15s.
Example Implementation We are working on an example to provide.
Magic Guide
🔗
GAA Name | magic_guide |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐ |
Base ATK | 354 |
Main stat | Elemental Mastery 187 |
Passive Increases DMG against opponents affected by Hydro or Electro by 12%/15%/18%/21%/24%.
Example Implementationbonus += magic_guide.effect(12)
Mailed Flower
🔗
GAA Name | mailed_flower |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Elemental Mastery 110 |
Passive Within 8s after the character's Elemental Skill hits an opponent or the character triggers an Elemental Reaction, their ATK and Elemental Mastery will be increased by 12%/15%/18%/21%/24% and 48/60/72/84/96 respectively.
Example Implementationatk_pct += mailed_flower.effect(12) em += mailed_flower.effect(48)
Makhaira Aquamarine
🔗
GAA Name | makhaira_aquamarine |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Elemental Mastery 165 |
Passive The following effect will trigger every 10s: The equipping character will gain 24%/30%/36%/42%/48% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Example Implementation We are working on an example to provide.
Mappa Mare
🔗
GAA Name | mappa_mare |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Elemental Mastery 110 |
Passive Triggering an Elemental reaction grants a 8%/10%/12%/14%/16% Elemental DMG Bonus for 10s. Max 2 stacks.
Example Implementationcryo += mappa_mare.effect(8*2)
Memory of Dust
🔗
GAA Name | memory_of_dust |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | ATK 49.6% |
Passive Increases Shield Strength by 20%/25%/30%/35%/40%. Scoring hits on opponents increases ATK by 4%/5%/6%/7%/8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Example Implementation We are working on an example to provide.
Messenger
🔗
GAA Name | messenger |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐ |
Base ATK | 448 |
Main stat | Critical Damage 31.2% |
Passive Charged Attack hits on weak points deal an additional 100%/125%/150%/175%/200% ATK DMG as CRIT DMG. Can only occur once every 10s.
Example Implementation We are working on an example to provide.
Missive Windspear
🔗
GAA Name | missive_windspear |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | ATK 41.3% |
Passive Within 10s after an Elemental Reaction is triggered, ATK is increased by 12%/15%/18%/21%/24% and Elemental Mastery is increased by 48/60/72/84/96.
Example Implementationatk_pct += missive_windspear.effect(12) em += missive_windspear.effect(48)
Mistsplitter Reforged
🔗
GAA Name | mistsplitter_reforged |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 674 |
Main stat | Critical Damage 44.1% |
Passive Gain a 12%/15%/18%/21%/24% Elemental DMG Bonus for all elements and receive the might of the Mistsplitter's Emblem. At stack levels 1/2/3, the Mistsplitter's Emblem provides a 8/16/28%/10/20/35%/12/24/42%/14/28/49%/16/32/56% Elemental DMG Bonus for the character's Elemental Type. The character will obtain 1 stack of the Mistsplitter's Emblem in each of the following scenarios: Normal Attack deals Elemental DMG (stack lasts 5s), casting Elemental Burst (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
Example Implementation$electro += mistsplitter_reforged.effect(12) electro += mistsplitter_reforged.effect(28)
Mitternachts Waltz
🔗
GAA Name | mitternachts_waltz |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Physical Damage Bonus 51.7% |
Passive Normal Attack hits on opponents increase Elemental Skill DMG by 20%/25%/30%/35%/40% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20%/25%/30%/35%/40% for 5s.
Example Implementation We are working on an example to provide.
Moonpiercer
🔗
GAA Name | moonpiercer |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Elemental Mastery 110 |
Passive After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Revival will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 16%/20%/24%/28%/32% ATK for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field.
Example Implementation We are working on an example to provide.
Mountain-Bracing Bolt
🔗
GAA Name | mountain_bracing_bolt |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Energy Recharge 30.6% |
Passive Decreases Climbing Stamina Consumption by 15% and increases Elemental Skill DMG by 12%/15%/18%/21%/24%. Also, after other nearby party members use Elemental Skills, the equipping character's Elemental Skill DMG will also increase by 12%/15%/18%/21%/24% for 8s.
Example Implementation We are working on an example to provide.
Mouun's Moon
🔗
GAA Name | mouuns_moon |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | ATK 27.6% |
Passive For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%/0.15%/0.18%/0.21%/0.24%. A maximum of 40%/50%/60%/70%/80% increased Elemental Burst DMG can be achieved this way.
Example Implementationburst += min(mouuns_moon.effect(0.12) * (60+70+80+60), mouuns_moon.effect(40))
Oathsworn Eye
🔗
GAA Name | oathsworn_eye |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | ATK 27.6% |
Passive Increases Energy Recharge by 24%/30%/36%/42%/48% for 10s after using an Elemental Skill.
Example Implementation We are working on an example to provide.
Old Merc's Pal
🔗
GAA Name | old_mercs_pal |
---|---|
Type | Claymore |
Rarity | ⭐⭐ |
Base ATK | 243 |
Main stat | None |
Passive None
Otherworldly Story
🔗
GAA Name | otherworldly_story |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐ |
Base ATK | 401 |
Main stat | Energy Recharge 39.0% |
Passive Each Elemental Orb or Particle collected restores 1%/1.25%/1.5%/1.75%/2% HP.
Example Implementation We are working on an example to provide.
Peak Patrol Song
🔗
GAA Name | peak_patrol_song |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 542 |
Main stat | DEF 82.7% |
Passive Gain "Ode to Flowers" after Normal or Plunging Attacks hit an opponent: DEF increases by 8%/10%/12%/14%/16% and gain a 10%/12.5%/15%/17.5%/20% All Elemental DMG Bonus for 6s. Max 2 stacks. Can trigger once per 0.1s. When this effect reaches 2 stacks or the 2nd stack's duration is refreshed, increase all nearby party members' All Elemental DMG Bonus by 8%/10%/12%/14%/16% for every 1,000 DEF the equipping character has, up to a maximum of 25.6%/32%/38.4%/44.8%/51.2%, for 15s.
Example Implementation We are working on an example to provide.
Pocket Grimoire
🔗
GAA Name | pocket_grimoire |
---|---|
Type | Catalyst |
Rarity | ⭐⭐ |
Base ATK | 243 |
Main stat | None |
Passive None
Polar Star
🔗
GAA Name | polar_star |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | Critical Rate 33.1% |
Passive Elemental Skill and Elemental Burst DMG increased by 12%/15%/18%/21%/24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48%/12.5/25/37.5/60%/15/30/45/72%/17.5/35/52.5/84%/20/40/60/96%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.
Example Implementationskill += polar_star.effect(12) burst += polar_star.effect(12) atk_pct += polar_star.effect(48)
Portable Power Saw
🔗
GAA Name | portable_power_saw |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | HP 55.1% |
Passive When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40/50/60/70/80 Elemental Mastery, and 2s after the effect occurs, 2/2.5/3/3.5/4 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Example Implementation We are working on an example to provide.
Predator
🔗
GAA Name | predator |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | ATK 41.3% |
Passive Effective only on the following platform: "PlayStation Network" Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. Additionally, when Aloy equips Predator, ATK is increased by 66.
Example Implementation We are working on an example to provide.
Primordial Jade Cutter
🔗
GAA Name | primordial_jade_cutter |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 542 |
Main stat | Critical Rate 44.1% |
Passive HP increased by 20%/25%/30%/35%/40%. Additionally, provides an ATK Bonus based on 1.2%/1.5%/1.8%/2.1%/2.4% of the wielder's Max HP.
Example Implementation$hp_pct += primordial_jade_cutter.effect(20) $atk_flat += primordial_jade_cutter.effect(1.2%) * hp
Primordial Jade Winged-Spear
🔗
GAA Name | primordial_jade_winged_spear |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 674 |
Main stat | Critical Rate 22.1% |
Passive On hit, increases ATK by 3.2%/3.9%/4.6%/5.3%/6% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12%/15%/18%/21%/24%.
Example Implementationatk_pct += primordial_jade_winged_spear.effect(3.2, 6)*7 bonus += primordial_jade_winged_spear.effect(12)
Prospector's Drill
🔗
GAA Name | prospectors_drill |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | ATK 27.6% |
Passive When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3%/4%/5%/6%/7% ATK and 7%/8.5%/10%/11.5%/13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Example Implementation We are working on an example to provide.
Prototype Amber
🔗
GAA Name | prototype_amber |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | HP 41.3% |
Passive Using an Elemental Burst regenerates 4/4.5/5/5.5/6 Energy every 2s for 6s. All party members will regenerate 4%/4.5%/5%/5.5%/6% HP every 2s for this duration.
Example Implementationenergy += prototype_amber.effect(4, 6)*3 # healing is based on the max HP of the healing receiving characters, and healing bonus is applied on it
Prototype Archaic
🔗
GAA Name | prototype_archaic |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | ATK 27.6% |
Passive On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240%/300%/360%/420%/480% ATK DMG to opponents within a small AoE. Can only occur once every 15s.
Example Implementation We are working on an example to provide.
Prototype Crescent
🔗
GAA Name | prototype_crescent |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | ATK 41.3% |
Passive Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36%/45%/54%/63%/72% for 10s.
Example Implementationatk_pct += prototype_crescent.effect(36)
Prototype Rancour
🔗
GAA Name | prototype_rancour |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Physical Damage Bonus 34.5% |
Passive On hit, Normal or Charged Attacks increase ATK and DEF by 4%/5%/6%/7%/8% for 6s. Max 4 stacks. This effect can only occur once every 0.3s.
Example Implementation We are working on an example to provide.
Prototype Starglitter
🔗
GAA Name | prototype_starglitter |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Energy Recharge 45.9% |
Passive After using an Elemental Skill, increases Normal and Charged Attack DMG by 8%/10%/12%/14%/16% for 12s. Max 2 stacks.
Example Implementation We are working on an example to provide.
Rainslasher
🔗
GAA Name | rainslasher |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Elemental Mastery 165 |
Passive Increases DMG against opponents affected by Hydro or Electro by 20%/24%/28%/32%/36%.
Example Implementationbonus += rainslasher.effect(20, 36)
Range Gauge
🔗
GAA Name | range_gauge |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | ATK 27.6% |
Passive When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3%/4%/5%/6%/7% ATK and 7%/8.5%/10%/11.5%/13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Example Implementation We are working on an example to provide.
Raven Bow
🔗
GAA Name | raven_bow |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐ |
Base ATK | 448 |
Main stat | Elemental Mastery 94 |
Passive Increases DMG against opponents affected by Hydro or Pyro by 12%/15%/18%/21%/24%.
Example Implementationbonus += raven_bow.effect(12)
Recurve Bow
🔗
GAA Name | recurve_bow |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐ |
Base ATK | 354 |
Main stat | HP 46.9% |
Passive Defeating an opponent restores 8%/10%/12%/14%/16% HP.
Example Implementation We are working on an example to provide.
Redhorn Stonethresher
🔗
GAA Name | redhorn_stonethresher |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 542 |
Main stat | Critical Damage 88.2% |
Passive DEF is increased by 28%/35%/42%/49%/56%. Normal and Charged Attack DMG is increased by 40%/50%/60%/70%/80% of DEF.
Example Implementation$def_pct += redhorn_stonethresher.effect(28) normal += redhorn_stonethresher.effect(40)*def charged += redhorn_stonethresher.effect(40)*def
Rightful Reward
🔗
GAA Name | rightful_reward |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | HP 27.6% |
Passive When the wielder is healed, restore 8/10/12/14/16 Energy. This effect can be triggered once every 10s, and can occur even when the character is not on the field.
Example Implementation We are working on an example to provide.
Ring of Yaxche
🔗
GAA Name | ring_of_yaxche |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | HP 41.3% |
Passive Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 0.6%/0.7%/0.8%/0.9%/1% for 10s. Normal Attack DMG can be increased this way by a maximum of 16%/20%/24%/28%/32%.
Example Implementation We are working on an example to provide.
Royal Bow
🔗
GAA Name | royal_bow |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | ATK 41.3% |
Passive Upon damaging an opponent, increases CRIT Rate by 8%/10%/12%/14%/16%. Max 5 stacks. A CRIT Hit removes all stacks.
Example Implementation We are working on an example to provide.
Royal Greatsword
🔗
GAA Name | royal_greatsword |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | ATK 27.6% |
Passive Upon damaging an opponent, increases CRIT Rate by 8%/10%/12%/14%/16%. Max 5 stacks. A CRIT Hit removes all stacks.
Example Implementation We are working on an example to provide.
Royal Grimoire
🔗
GAA Name | royal_grimoire |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | ATK 27.6% |
Passive Upon damaging an opponent, increases CRIT Rate by 8%/10%/12%/14%/16%. Max 5 stacks. A CRIT Hit removes all stacks.
Example Implementation We are working on an example to provide.
Royal Longsword
🔗
GAA Name | royal_longsword |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | ATK 41.3% |
Passive Upon damaging an opponent, increases CRIT Rate by 8%/10%/12%/14%/16%. Max 5 stacks. A CRIT Hit removes all stacks.
Example Implementation We are working on an example to provide.
Royal Spear
🔗
GAA Name | royal_spear |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | ATK 27.6% |
Passive Upon damaging an opponent, increases CRIT Rate by 8%/10%/12%/14%/16%. Max 5 stacks. A CRIT Hit removes all stacks.
Example Implementation We are working on an example to provide.
Rust
🔗
GAA Name | rust |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | ATK 41.3% |
Passive Increases Normal Attack DMG by 40%/50%/60%/70%/80% but decreases Charged Attack DMG by 10%.
Example Implementationnormal += rust.effect(40) charged -= 10*rust.passive
Sacrificial Bow
🔗
GAA Name | sacrificial_bow |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Energy Recharge 30.6% |
Passive After damaging an opponent with an Elemental Skill, the skill has a 40%/50%/60%/70%/80% chance to end its own CD. Can only occur once every 30/26/22s/19/16s.
Example Implementation We are working on an example to provide.
Sacrificial Fragments
🔗
GAA Name | sacrificial_fragments |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | Elemental Mastery 221 |
Passive After damaging an opponent with an Elemental Skill, the skill has a 40%/50%/60%/70%/80% chance to end its own CD. Can only occur once every 30/26/22s/19/16s.
Example Implementation We are working on an example to provide.
Sacrificial Greatsword
🔗
GAA Name | sacrificial_greatsword |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Energy Recharge 30.6% |
Passive After damaging an opponent with an Elemental Skill, the skill has a 40%/50%/60%/70%/80% chance to end its own CD. Can only occur once every 30/26/22s/19/16s.
Example Implementation We are working on an example to provide.
Sacrificial Jade
🔗
GAA Name | sacrificial_jade |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | Critical Rate 36.8% |
Passive When not on the field for more than 5s, Max HP will be increased by 32%/40%/48%/56%/64% and Elemental Mastery will be increased by 40/50/60/70/80. These effects will be canceled after the wielder has been on the field for 10s.
Example Implementationhp_pct += sacrificial_jade.effect(32) em += sacrificial_jade.effect(40)
Sacrificial Sword
🔗
GAA Name | sacrificial_sword |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | Energy Recharge 61.3% |
Passive After damaging an opponent with an Elemental Skill, the skill has a 40%/50%/60%/70%/80% chance to end its own CD. Can only occur once every 30/26/22/19/16s.
Example Implementation We are working on an example to provide.
Sapwood Blade
🔗
GAA Name | sapwood_blade |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Energy Recharge 30.6% |
Passive After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60/75/90/105/120 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack.
Example Implementation We are working on an example to provide.
Scion of the Blazing Sun
🔗
GAA Name | scion_of_the_blazing_sun |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Critical Rate 18.4% |
Passive After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60%/75%/90%/105%/120% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28%/35%/42%/49%/56% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
Example Implementation We are working on an example to provide.
Seasoned Hunter's Bow
🔗
GAA Name | seasoned_hunters_bow |
---|---|
Type | Bow |
Rarity | ⭐⭐ |
Base ATK | 243 |
Main stat | None |
Passive None
Sequence of Solitude
🔗
GAA Name | sequence_of_solitude |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | HP 41.3% |
Passive
When an attack hits an opponent, deal AoE DMG equal to
Example Implementation We are working on an example to provide.
Serpent Spine
🔗
GAA Name | serpent_spine |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Critical Rate 27.6% |
Passive Every 4s a character is on the field, they will deal 6%/7%/8%/9%/10% more DMG and take 3%/2.7%/2.4%/2.2%/2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Example Implementationbonus += serpent_spine.effect(6, 10) * 5
Sharpshooter's Oath
🔗
GAA Name | sharpshooters_oath |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐ |
Base ATK | 401 |
Main stat | Critical Damage 46.9% |
Passive Increases DMG against weak spots by 24%/30%/36%/42%/48%.
Example Implementation We are working on an example to provide.
Silvershower Heartstrings
🔗
GAA Name | silvershower_heartstrings |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 542 |
Main stat | HP 66.2% |
Passive The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%/15%/30%/50%/18%/36%/60%/21%/42%/70%/24%/48%/80%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%/35%/42%/49%/56%. This effect will be canceled 4s after falling under 3 stacks.
Example Implementation We are working on an example to provide.
Skyrider Greatsword
🔗
GAA Name | skyrider_greatsword |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐ |
Base ATK | 401 |
Main stat | Physical Damage Bonus 43.9% |
Passive On hit, Normal or Charged Attacks increase ATK by 6%/7%/8%/9%/10% for 6s. Max 4 stacks. Can occur once every 0.5s.
Example Implementation We are working on an example to provide.
Skyrider Sword
🔗
GAA Name | skyrider_sword |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐ |
Base ATK | 354 |
Main stat | Energy Recharge 52.1% |
Passive Using an Elemental Burst grants a 12%/15%/18%/21%/24% increase in ATK and Movement SPD for 15s.
Example Implementation We are working on an example to provide.
Skyward Atlas
🔗
GAA Name | skyward_atlas |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 674 |
Main stat | ATK 33.1% |
Passive Increases Elemental DMG Bonus by 12%/15%/18%/21%/24%. Normal Attack hits have a 50% chance to earn the favor of the clouds, which actively seek out nearby opponents to attack for 15s, dealing 160%/200%/240%/280%/320% ATK DMG. Can only occur once every 30s.
Example Implementationelectro += skyward_atlas.effect(12) Skyward_Atlas_Damage = skyward_atlas.effect(160%) * atk * (bonus%+physical%) * Common
Skyward Blade
🔗
GAA Name | skyward_blade |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | Energy Recharge 55.1% |
Passive CRIT Rate increased by 4%/5%/6%/7%/8%. Gains Skypiercing Might upon using an Elemental Burst: Increases Movement SPD by 10%/10%/10%/10%/10%, increases ATK SPD by 10%/10%/10%/10%/10%, and Normal and Charged hits deal additional DMG equal to 20%/25%/30%/35%/40% of ATK. Skypiercing Might lasts for 12s.
Example Implementation We are working on an example to provide.
Skyward Harp
🔗
GAA Name | skyward_harp |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 674 |
Main stat | Critical Rate 22.1% |
Passive Increases CRIT DMG by 20%/25%/30%/35%/40%. Hits have a 60%/70%/80%/90%/100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4/3.5/3/2.5/2s.
Example Implementation$crit_dmg += skyward_harp.effect(20) Damage = skyward_harp.passive * 125% * atk * (1+crit_rate%*crit_dmg%) * defense(100) * resist(10)
Skyward Pride
🔗
GAA Name | skyward_pride |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 674 |
Main stat | Energy Recharge 36.8% |
Passive Increases all DMG by 8%/10%/12%/14%/16%. After using an Elemental Burst, a vacuum blade that does 80%/100%/120%/140%/160% of ATK as DMG to opponents along its path will be created when Normal or Charged Attacks hit. Lasts for 20s or 8 vacuum blades.
Example ImplementationDamage_Bonus = main.geo + skyward_pride.effect(8) Vacuum_Damage = skyward_pride.effect(80%) * ATK
Skyward Spine
🔗
GAA Name | skyward_spine |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 674 |
Main stat | Energy Recharge 36.8% |
Passive Increases CRIT Rate by 8%/10%/12%/14%/16% and increases Normal ATK SPD by 12%. Additionally, Normal and Charged Attacks hits on opponents have a 50% chance to trigger a vacuum blade that deals 40%/55%/70%/85%/100% of ATK as DMG in a small AoE. This effect can occur no more than once every 2s.
Example Implementation$crit_rate += skyward_spine.effect(8) Damage = skyward_spine.effect(40%, 100%) * atk * (1+crit_rate%*crit_dmg%) * defense(100) * resist(10)
Slingshot
🔗
GAA Name | slingshot |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐ |
Base ATK | 354 |
Main stat | Critical Rate 31.2% |
Passive If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%/42%/48%/54%/60%. Otherwise, decreases DMG by 10%.
Example Implementationnormal += slingshot.effect(36, 60) charged += slingshot.effect(36, 60) # if debuff occurs normal -= 10*slingshot.passive charged -= 10*slingshot.passive
Snow-Tombed Starsilver
🔗
GAA Name | snow_tombed_starsilver |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Physical Damage Bonus 34.5% |
Passive Hitting an opponent with Normal and Charged Attacks has a 60%/70%/80%/90%/100% chance of forming and dropping an Everfrost Icicle above them, dealing AoE DMG equal to 80%/95%/110%/125%/140% of ATK. Opponents affected by Cryo are instead dealt DMG equal to 200%/240%/280%/320%/360% of ATK. Can only occur once every 10s.
Example Implementation We are working on an example to provide.
Solar Pearl
🔗
GAA Name | solar_pearl |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Critical Rate 27.6% |
Passive Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20%/25%/30%/35%/40% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20%/25%/30%/35%/40% for 6s.
Example Implementationskill += solar_pearl.effect(20) burst += solar_pearl.effect(20) normal += solar_pearl.effect(20)
Song of Broken Pines
🔗
GAA Name | song_of_broken_pines |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 741 |
Main stat | Physical Damage Bonus 20.7% |
Passive A part of the "Millennial Movement" that wanders amidst the winds. Increases ATK by 16%/20%/24%/28%/32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s. When you possess 4 Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s. "Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12%/15%/18%/21%/24% and increases ATK by 20%/25%/30%/35%/40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Example Implementation We are working on an example to provide.
Song of Stillness
🔗
GAA Name | song_of_stillness |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | ATK 41.3% |
Passive After the wielder is healed, they will deal 16%/20%/24%/28%/32% more DMG for 8s. This can be triggered even when the character is not on the field.
Example Implementationbonus += song_of_stillness.effect(16)
Splendor of Tranquil Waters
🔗
GAA Name | splendor_of_tranquil_waters |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 542 |
Main stat | Critical Damage 88.2% |
Passive When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 8%/10%/12%/14%/16% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 14%/17.5%/21%/24.5%/28% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
Example Implementation We are working on an example to provide.
Staff of Homa
🔗
GAA Name | staff_of_homa |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | Critical Damage 66.2% |
Passive HP increased by 20%/25%/30%/35%/40%. Additionally, provides an ATK Bonus based on 0.8%/1%/1.2%/1.4%/1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK Bonus is increased by an additional 1%/1.2%/1.4%/1.6%/1.8% of Max HP.
Example Implementation$hp_pct += staff_of_homa.effect(20) $atk_flat += staff_of_homa.effect(0.8%)*hp atk_flat += staff_of_homa.effect(1.0%, 1.8%)*hp
Staff of the Scarlet Sands
🔗
GAA Name | staff_of_the_scarlet_sands |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 542 |
Main stat | Critical Rate 44.1% |
Passive The equipping character gains 52%/65%/78%/91%/104% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28%/35%/42%/49%/56% of their Elemental Mastery as bonus ATK. Max 3 stacks.
Example Implementation# adjust the uptime and the stack appropriately atk_flat += staff_of_the_scarlet_sands.effect(52%+28%*3)*em
Starcaller's Watch
🔗
GAA Name | starcallers_watch |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 542 |
Main stat | Elemental Mastery 265 |
Passive Increases Elemental Mastery by 100/125/150/175/200. Gain the "Mirror of Night" effect within 15s after the equipping character creates a shield: The current active party member deals 28%/35%/42%/49%/56% increased DMG to nearby opponents. You can gain the "Mirror of Night" effect once every 14s.
Example Implementation We are working on an example to provide.
Sturdy Bone
🔗
GAA Name | sturdy_bone |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | ATK 27.6% |
Passive Sprint or Alternate Sprint Stamina Consumption decreased by 15%. Additionally, after using Sprint or Alternate Sprint, Normal Attack DMG is increased by 16%/20%/24%/28%/32% of ATK. This effect expires after triggering 18 times or 7s.
Example Implementation We are working on an example to provide.
Summit Shaper
🔗
GAA Name | summit_shaper |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | ATK 49.6% |
Passive Increases Shield Strength by 20%/25%/30%/35%/40%. Scoring hits on opponents increases ATK by 4%/5%/6%/7%/8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Example Implementation We are working on an example to provide.
Sunny Morning Sleep-In
🔗
GAA Name | sunny_morning_sleep_in |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 542 |
Main stat | Elemental Mastery 265 |
Passive Elemental Mastery increases by 120/150/180/210/240 for 6s after triggering Swirl. Elemental Mastery increases by 96/120/144/168/192 for 9s after the wielder's Elemental Skill hits an opponent. Elemental Mastery increases by 32/40/48/56/64 for 30s after the wielder's Elemental Burst hits an opponent.
Example Implementation We are working on an example to provide.
Surf's Up
🔗
GAA Name | surfs_up |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 542 |
Main stat | Critical Damage 88.2% |
Passive Max HP increased by 20%/25%/30%/35%/40%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12%/15%/18%/21%/24%. For the duration of the effect, once every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.
Example Implementation We are working on an example to provide.
Sword of Descension
🔗
GAA Name | sword_of_descension |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 440 |
Main stat | ATK 35.2% |
Passive Effective only on the following platform: "PlayStation Network" Hitting opponents with Normal and Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s. Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66.
Example Implementation We are working on an example to provide.
Sword of Narzissenkreuz
🔗
GAA Name | sword_of_narzissenkreuz |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | ATK 41.3% |
Passive When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 160%/200%/240%/280%/320% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type of the Sword of Narzissenkreuz.
Example Implementation We are working on an example to provide.
Symphonist of Scents
🔗
GAA Name | symphonist_of_scents |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | Critical Damage 66.2% |
Passive
ATK is increased by
Example Implementation We are working on an example to provide.
Talking Stick
🔗
GAA Name | talking_stick |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Critical Rate 18.4% |
Passive ATK will be increased by 16%/20%/24%/28%/32% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12%/15%/18%/21%/24% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s.
Example Implementation We are working on an example to provide.
Tamayuratei no Ohanashi
🔗
GAA Name | tamayuratei_no_ohanashi |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Energy Recharge 30.6% |
Passive Increase ATK by 20%/25%/30%/35%/40% and Movement SPD by 10% for 10s when using an Elemental Skill.
Example Implementationatk_pct += tamayuratei_no_ohanashi.effect(20)
The Alley Flash
🔗
GAA Name | the_alley_flash |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 620 |
Main stat | Elemental Mastery 55 |
Passive Increases DMG dealt by the character equipping this weapon by 12%/15%/18%/21%/24%. Taking DMG disables this effect for 5s.
Example Implementation We are working on an example to provide.
The Bell
🔗
GAA Name | the_bell |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | HP 41.3% |
Passive Taking DMG generates a shield which absorbs DMG up to 20%/23%/26%/29%/32% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45/45/45/45/45s. While protected by a shield, the character gains 12%/15%/18%/21%/24% increased DMG.
Example Implementation We are working on an example to provide.
The Black Sword
🔗
GAA Name | the_black_sword |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Critical Rate 27.6% |
Passive Increases DMG dealt by Normal and Charged Attacks by 20%/25%/30%/35%/40%. Additionally, regenerates 60%/70%/80%/90%/100% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s.
Example Implementationnormal += the_black_sword.effect(20) charged += the_black_sword.effect(20)
"The Catch"
🔗
GAA Name | the_catch |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Energy Recharge 45.9% |
Passive Increases Elemental Burst DMG by 16%/20%/24%/28%/32% and Elemental Burst CRIT Rate by 6%/7.5%/9%/10.5%/12%.
Example Implementationburst += the_catch.effect(16) Burst_Crit_Rate = min(crit_rate + the_catch.effect(6), 100)
The Dockhand's Assistant
🔗
GAA Name | the_dockhands_assistant |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | HP 41.3% |
Passive When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40/50/60/70/80 Elemental Mastery, and 2s after the effect occurs, 2/2.5/3/3.5/4 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Example Implementationem += 3*the_dockhands_assistant.effect(40) energy += 3*the_dockhands_assistant.effect(2)
The First Great Magic
🔗
GAA Name | the_first_great_magic |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | Critical Damage 66.2% |
Passive DMG dealt by Charged Attacks increased by 16%/20%/24%/28%/32%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%/20%/40%/60%/24%/48%/72%/28%/56%/84%/32%/64%/96%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%/6%/9%/12%/8%/11%/14%/10%/13%/16%/12%/15%/18%.
Example ImplementationNum_Stack = 3 charged += the_first_great_magic.effect(16) atk_pct += the_first_great_magic.effect(Num_Stack*16)
The Flute
🔗
GAA Name | the_flute |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | ATK 41.3% |
Passive Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100%/125%/150%/175%/200% ATK DMG to surrounding opponents. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.
Example Implementation We are working on an example to provide.
The Stringless
🔗
GAA Name | the_stringless |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Elemental Mastery 165 |
Passive Increases Elemental Skill and Elemental Burst DMG by 24%/30%/36%/42%/48%.
Example Implementationskill += the_stringless.effect(24) burst += the_stringless.effect(24)
The Unforged
🔗
GAA Name | the_unforged |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | ATK 49.6% |
Passive Increases Shield Strength by 20%/25%/30%/35%/40%. Scoring hits on opponents increases ATK by 4%/5%/6%/7%/8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Example Implementation We are working on an example to provide.
The Viridescent Hunt
🔗
GAA Name | the_viridescent_hunt |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Critical Rate 27.6% |
Passive Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40%/50%/60%/70%/80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14/13/12/11/10s.
Example ImplementationDamage = the_viridescent_hunt.effect(40%) * atk * (1+crit_rate%*crit_dmg%) * defense(100) * resist(10)
The Widsith
🔗
GAA Name | the_widsith |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Critical Damage 55.1% |
Passive When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%/75%/90%/105%/120%. Aria: Increases all Elemental DMG by 48%/60%/72%/84%/96%. Interlude: Elemental Mastery is increased by 240/300/360/420/480.
Example Implementation# only one of these apply. Comment the other two out # We do not yet have a nice way to average the three damages atk_pct += the_widsith.effect(60) elemental += the_widsith.effect(48) em += the_widsith.effect(240)
Thrilling Tales of Dragon Slayers
🔗
GAA Name | thrilling_tales_of_dragon_slayers |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐ |
Base ATK | 401 |
Main stat | HP 35.2% |
Passive When switching characters, the new character taking the field has their ATK increased by 24%/30%/36%/42%/48% for 10s. This effect can only occur once every 20s.
Example Implementation We are working on an example to provide.
Thundering Pulse
🔗
GAA Name | thundering_pulse |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | Critical Damage 66.2% |
Passive Increases ATK by 20%/25%/30%/35%/40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40%/15/30/50%/18/36/60%/21/42/70%/24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
Example Implementation$atk_pct += thundering_pulse.effect(20) normal += thundering_pulse.effect(40)
Tidal Shadow
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GAA Name | tidal_shadow |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | ATK 41.3% |
Passive After the wielder is healed, ATK will be increased by 24%/30%/36%/42%/48% for 8s. This can be triggered even when the character is not on the field.
Example Implementation# todo: test whether overheal still triggers the passive atk_pct += tidal_shadow.effect(24)
Tome of the Eternal Flow
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GAA Name | tome_of_the_eternal_flow |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 542 |
Main stat | Critical Damage 88.2% |
Passive HP is increased by 16%/20%/24%/28%/32%. When current HP increases or decreases, Charged Attack DMG will be increased by 14%/18%/22%/26%/30% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the character has 3 stacks or a third stack's duration refreshes, 8/9/10/11/12 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
Example Implementation$hp_pct += tome_of_the_eternal_flow.effect(16) hydro += tome_of_the_eternal_flow.effect(14, 30)*3 energy += tome_of_the_eternal_flow.effect(8,12)
Toukabou Shigure
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GAA Name | toukabou_shigure |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Elemental Mastery 165 |
Passive After an attack hits opponents, it will inflict an instance of Cursed Parasol upon one of them for 10s. This effect can be triggered once every 15s. If this opponent is defeated during Cursed Parasol's duration, Cursed Parasol's CD will be refreshed immediately. The character wielding this weapon will deal 16%/20%/24%/28%/32% more DMG to the opponent affected by Cursed Parasol.
Example Implementationbonus += toukabou_shigure.effect(16)
Traveler's Handy Sword
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GAA Name | travelers_handy_sword |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐ |
Base ATK | 448 |
Main stat | DEF 29.3% |
Passive Each Elemental Orb or Particle collected restores 1%/1.25%/1.5%/1.75%/2% HP.
Example Implementation We are working on an example to provide.
Tulaytullah's Remembrance
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GAA Name | tulaytullahs_remembrance |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 674 |
Main stat | Critical Damage 44.1% |
Passive Normal Attack SPD is increased by 10%/12.5%/15%/17.5%/20%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8%/6%/7.2%/8.4%/9.6% every second for 14s. After hitting an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6%/12%/14.4%/16.8%/19.2%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48%/60%/72%/84%/96%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs.
Example Implementationnormal += tulaytullahs_remembrance.effect(48)
Twin Nephrite
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GAA Name | twin_nephrite |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐ |
Base ATK | 448 |
Main stat | Critical Rate 15.6% |
Passive Defeating an opponent increases Movement SPD and ATK by 12%/14%/16%/18%/20% for 15s.
Example Implementation We are working on an example to provide.
"Ultimate Overlord's Mega Magic Sword"
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GAA Name | ultimate_overlords_mega_magic_sword |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Energy Recharge 30.6% |
Passive ATK increased by 12%/15%/18%/21%/24%. That's not all! The support from all Melusines you've helped in Merusea Village fills you with strength! Based on the number of them you've helped, your ATK is increased by up to an additional 12%/15%/18%/21%/24%.
Example Implementation# assuming enough melusine quests are done $atk_pct += ultimate_overlords_mega_magic_sword.effect(12+12)
Uraku Misugiri
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GAA Name | uraku_misugiri |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 542 |
Main stat | Critical Damage 88.2% |
Passive Normal Attack DMG is increased by 16%/20%/24%/28%/32% and Elemental Skill DMG is increased by 24%/30%/36%/42%/48%. After a nearby active character deals Geo DMG, the aforementioned effects increase by 100% for 15s. Additionally, the wielder's DEF is increased by 20%/25%/30%/35%/40%.
Example Implementation We are working on an example to provide.
Verdict
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GAA Name | verdict |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 674 |
Main stat | Critical Rate 22.1% |
Passive Increases ATK by 20%/25%/30%/35%/40%. When party members obtain Elemental Shards from Crystallize reactions, the equipping character will gain 1 Seal, increasing Elemental Skill DMG by 18%/22.5%/27%/31.5%/36%. The Seal lasts for 15s, and the equipper may have up to 2 Seals at once. All of the equipper's Seals will disappear 0.2s after their Elemental Skill deals DMG.
Example Implementation$atk_pct += verdict.effect(20) skill += verdict.effect(18)*2
Vivid Notions
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GAA Name | vivid_notions |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 674 |
Main stat | Critical Damage 44.1% |
Passive ATK is increased by 28%/35%/42%/49%/56%. When you use a Plunging Attack, you will gain the "Dawn's First Hue" effect: Plunging Attack CRIT DMG is increased by 28%/35%/42%/49%/56%. When you use an Elemental Skill or Burst, you will gain the "Twilight's Splendor" effect: Plunging Attack CRIT DMG is increased by 40%/50%/60%/70%/80%. The two effects above each last for 15s, and will be canceled 0.1s after the ground impact hits a target.
Example Implementation We are working on an example to provide.
Vortex Vanquisher
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GAA Name | vortex_vanquisher |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | ATK 49.6% |
Passive Increases Shield Strength by 20%/25%/30%/35%/40%. Scoring hits on opponents increases ATK by 4%/5%/6%/7%/8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Example Implementation We are working on an example to provide.
Wandering Evenstar
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GAA Name | wandering_evenstar |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Elemental Mastery 165 |
Passive The following effect will trigger every 10s: The equipping character will gain 24%/30%/36%/42%/48% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Example Implementationatk_flat += wandering_evenstar.effect(24%) * em
Waster Greatsword
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GAA Name | waster_greatsword |
---|---|
Type | Claymore |
Rarity | ⭐ |
Base ATK | 185 |
Main stat | None |
Passive None
Wavebreaker's Fin
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GAA Name | wavebreakers_fin |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 620 |
Main stat | ATK 13.8% |
Passive For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%/0.15%/0.18%/0.21%/0.24%. A maximum of 40%/50%/60%/70%/80% increased Elemental Burst DMG can be achieved this way.
Example Implementationburst += min(wavebreakers_fin.effect(0.12)*(50+60+70+80), wavebreakers_fin.effect(40))
Waveriding Whirl
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GAA Name | waveriding_whirl |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 454 |
Main stat | Energy Recharge 61.3% |
Passive Decreases Swimming Stamina consumption by 15%. In addition, for 10s after using an Elemental Skill, Max HP is increased by 20%/25%/30%/35%/40%. For every Hydro Elemental Type character in the party, Max HP is increased by another 12%/15%/18%/21%/24%, and the maximum increase that can be achieved in this way is 24%/30%/36%/42%/48%. Can be triggered once every 15s.
Example Implementation We are working on an example to provide.
White Iron Greatsword
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GAA Name | white_iron_greatsword |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐ |
Base ATK | 401 |
Main stat | DEF 43.9% |
Passive Defeating an opponent restores 8%/10%/12%/14%/16% HP.
Example Implementation We are working on an example to provide.
White Tassel
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GAA Name | white_tassel |
---|---|
Type | Polearm |
Rarity | ⭐⭐⭐ |
Base ATK | 401 |
Main stat | Critical Rate 23.4% |
Passive Increases Normal Attack DMG by 24%/30%/36%/42%/48%.
Example Implementationnormal += white_tassel.effect(24)
Whiteblind
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GAA Name | whiteblind |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | DEF 51.7% |
Passive On hit, Normal or Charged Attacks increase ATK and DEF by 6%/7.5%/9%/10.5%/12% for 6s. Max 4 stacks. This effect can only occur once every 0.5s.
Example Implementation# adjust the stack appropriately $ATK = main.base_atk * (main.atk_pct%+whiteblind.effect(6%)*4) + main.atk_flat $DEF = main.base_def * (main.def_pct%+whiteblind.effect(6%)*4) + main.def_flat
Windblume Ode
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GAA Name | windblume_ode |
---|---|
Type | Bow |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Elemental Mastery 165 |
Passive After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16%/20%/24%/28%/32% for 6s.
Example Implementationatk_pct += windblume_ode.effect(16)
Wine and Song
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GAA Name | wine_and_song |
---|---|
Type | Catalyst |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 565 |
Main stat | Energy Recharge 30.6% |
Passive Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14%/16%/18%/20%/22% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20%/25%/30%/35%/40% for 5s.
Example Implementation We are working on an example to provide.
Wolf-Fang
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GAA Name | wolf_fang |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Critical Rate 27.6% |
Passive DMG dealt by Elemental Skill and Elemental Burst is increased by 16%/20%/24%/28%/32%. When an Elemental Skill hits an opponent, its CRIT Rate will be increased by 2%/2.5%/3%/3.5%/4%. When an Elemental Burst hits an opponent, its CRIT Rate will be increased by 2%/2.5%/3%/3.5%/4%. Both of these effects last 10s separately, have 4 max stacks, and can be triggered once every 0.1s.
Example Implementation We are working on an example to provide.
Wolf's Gravestone
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GAA Name | wolfs_gravestone |
---|---|
Type | Claymore |
Rarity | ⭐⭐⭐⭐⭐ |
Base ATK | 608 |
Main stat | ATK 49.6% |
Passive Increases ATK by 20%/25%/30%/35%/40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40%/50%/60%/70%/80% for 12s. Can only occur once every 30s.
Example Implementation We are working on an example to provide.
Xiphos' Moonlight
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GAA Name | xiphos_moonlight |
---|---|
Type | Sword |
Rarity | ⭐⭐⭐⭐ |
Base ATK | 510 |
Main stat | Elemental Mastery 165 |
Passive The following effect will trigger every 10s: The equipping character will gain 0.036%/0.045%/0.054%/0.063%/0.072% Energy Recharge for each point of Elemental Mastery they possess for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Example Implementationer += xiphos_moonlight.effect(0.036)*em